Slave hunters: Difference between revisions

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The MC can hold a maximum of his Party (+1) shackled slaves. A lonely MC can thus hold two slaves before being forced to process them.  
The MC can hold a maximum of his Party (+1) shackled slaves. A lonely MC can thus hold two slaves before being forced to process them.  


A combat enemy has to be Incapacitated in order to be claimed as a slave. Using certain weapons increases the chance of incapacitating an enemy while others, like coils or plasma rifles, almost guarantee that the enemy ends up dead.
A combat enemy has to be Incapacitated in order to be claimed as a slave. Using a special weapon for the final blow increases the chance of incapacitating an enemy while others, like coils or plasma rifles, almost guarantee that the enemy ends up dead.


====Incapacitation chance====
====Incapacitation chance====

Revision as of 11:07, 29 May 2023

Slave hunting is a well-established occupation in Ikaanos, providing the republic and the great houses with a constant stream of cheap workers. They're also a vital supplier for the growing entertainment industry.

Slave hunters often work in unison with slave trainers, hunting specific targets for a chosen patron. Certain landowning slave hunters also act as slave trainers as a way of cutting out the middleman.

Captured slaves

The MC and his crew are able to capture slaves in combat or through special quests/POIs. Captured enemies are called Shackled slaves before being processed at a market/home location.

The MC can hold a maximum of his Party (+1) shackled slaves. A lonely MC can thus hold two slaves before being forced to process them.

A combat enemy has to be Incapacitated in order to be claimed as a slave. Using a special weapon for the final blow increases the chance of incapacitating an enemy while others, like coils or plasma rifles, almost guarantee that the enemy ends up dead.

Incapacitation chance

  • Base: 5%
  • Fists: +60%
  • Whipping stick: +75%
  • Combat staff: +60%
  • Sledgehammer: +30%
  • Knife/sword: +15%
  • Firearms: -4%
  • Heavy firearms: -10%

The MC has the option to add Incapacitated slaves to his Shackled slave pool. Doing so consumes one unit of Rope. If the MC's out of ropes, he's unable to add more enemies to his Shackled slave pool.

Processing shackled slaves

The MC can inspect his wares more closely at a human goods market (or home) location. The following districts are counted as markets:

  • Redhaven
  • Watery Eyes
  • Crystal Heights
  • Preacher's Pond

After the process has been initiated, the MC must choose to either free, sell or add the slave to his household.

Currently, male slaves can only be freed or sold. Freeing a male slave belonging to the bandit faction will return him to the world bandit pool.