Difference between revisions of "Political Events"

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===How to increase Prosperity===
===How to increase Prosperity===
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* Investing in Kasey's Park's tradesmen has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
* Investing in Kasey's Park's tradesmen has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
* Investing in Imogen's Barrow's merchants has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
* Investing in Imogen's Barrow's merchants has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.


===How to decrease Prosperity===
===How to decrease Prosperity===


* Through random Political Events.
* Through random Political Events.
==Control==
{| class="wikitable" style=text-align:center
|-
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(food)!! Prices <br>(mats.) !! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod
|-
| Anarchy|| +50%|| +100%|| +250%|| +50% || +25%|| -25|| -25%|| -8 pts.|| +100%
|-
| Disorder|| +25%|| +50% || +100%|| +25%|| +5% || -10 || -|| -5 pts.|| +25%
|-
| Normal|| +10% || +25% || +50% || - || - || -|| -|| -|| -
|-
| Order|| - || - || - || - || - || - || - || - || -
|-
| Peace|| -10% || -25%|| -10% || - || -|| - || - || +5 pts.|| -25%
|}

Revision as of 06:56, 25 April 2023

The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.

Prosperity[edit | edit source]

Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.

Destitution (4 or less)[edit | edit source]

Wide-spread starvation, rampart poverty and failing economies everywhere. The city's population is dwindling either due to migration, disease or violence.

Poverty (5-14)[edit | edit source]

The lower classes are starving and trade businesses are suffering because of low demand in goods and services. The city's population is stagnant.

Hardship (15-24)[edit | edit source]

The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely.

Normal (25-74)[edit | edit source]

Life is hard in Ikaanos but most people get by and starvation is almost non-existent.

Affluence (75-89)[edit | edit source]

Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.

Abundance (90+)[edit | edit source]

Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.

STATE Prices
(ammo)
Prices
(stims)
Prices
(food)
Prices
(mats.)
Raider
Spawns
Fishing/
Hunting
NPC
Salaries
Escape
risk
Inf. gain
mod
Destitution +50% +100% +250% +50% +25% -25 -25% -8 pts. +100%
Poverty +25% +50% +100% +25% +5% -10 - -5 pts. +25%
Hardship +10% +25% +50% - - - - - -
Normal - - - - - - - - -
Affluence -10% -25% -10% - - - - +5 pts. -25%
Abundance -25% -50% -50% -25% -50% - - +8 pts. -50%

How to increase Prosperity[edit | edit source]

  • Through random Political Events.
  • By distributing food rations in low-class districts. 1,000 rations boost Prosperity with one point up to a maximum of 80.
  • Maxing Aimee's store's "Merchandise" has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
  • Investing in Kasey's Park's tradesmen has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.
  • Investing in Imogen's Barrow's merchants has a 5% chance to raise Prosperity with one point/day up to a maximum of 70.

How to decrease Prosperity[edit | edit source]

  • Through random Political Events.

Control[edit | edit source]

STATE Prices
(ammo)
Prices
(stims)
Prices
(food)
Prices
(mats.)
Raider
Spawns
Fishing/
Hunting
NPC
Salaries
Escape
risk
Inf. gain
mod
Anarchy +50% +100% +250% +50% +25% -25 -25% -8 pts. +100%
Disorder +25% +50% +100% +25% +5% -10 - -5 pts. +25%
Normal +10% +25% +50% - - - - - -
Order - - - - - - - - -
Peace -10% -25% -10% - - - - +5 pts. -25%