Political Events: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 24: Line 24:
{| class="wikitable" style=text-align:center
{| class="wikitable" style=text-align:center
|-
|-
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(food)!! Prices (mats.) !! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod
! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(food)!! Prices <br>(mats.) !! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod
|-
|-
| Destitution|| +50%|| +100%|| +200-<br>500%|| Example || Example || Example || Example || Example || Example
| Destitution|| +50%|| +100%|| +200-<br>500%|| +50% || +25%|| Example || Example || Example || Example
|-
|-
| Poverty|| +25%|| +50% || +100%|| Example || Example || Example || Example || Example || Example
| Poverty|| +25%|| +50% || +100%|| +25%|| +25% || +5%|| Example || Example || Example
|-
|-
| Hardship || +10% || +25% || +50% || Example || Example || Example || Example || Example || Example
| Hardship || +10% || +25% || +50% || - || Examp || -|| Example || Example || Example
|-
|-
| Normal || - || - || - || - || - || - || - || - || -
| Normal || - || - || - || - || - || - || - || - || -
|-
|-
| Affluence|| -10% || -25%|| -10% || Example || Example || Example || Example || Example || Example
| Affluence|| -10% || -25%|| -10% || - || -|| Example || Example || Example || Example
|-
|-
| Abundance || -25% || -50% || -50% || Example || Example || Example || Example || Example || Example
| Abundance || -25% || -50% || -50% || -25%|| -50%|| Example || Example || Example || Example


|}
|}

Revision as of 06:48, 25 April 2023

The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.

Prosperity

Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.

Destitution (4 or less)

Wide-spread starvation, rampart poverty and failing economies everywhere. The city's population is dwindling either due to migration, disease or violence.

Poverty (5-14)

The lower classes are starving and trade businesses are suffering because of low demand in goods and services. The city's population is stagnant.

Hardship (15-24)

The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely.

Normal (25-74)

Life is hard in Ikaanos but most people get by and starvation is almost non-existent.

Affluence (75-89)

Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.

Abundance (90+)

Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.

STATE Prices
(ammo)
Prices
(stims)
Prices
(food)
Prices
(mats.)
Raider
Spawns
Fishing/
Hunting
NPC
Salaries
Escape
risk
Inf. gain
mod
Destitution +50% +100% +200-
500%
+50% +25% Example Example Example Example
Poverty +25% +50% +100% +25% +25% +5% Example Example Example
Hardship +10% +25% +50% - Examp - Example Example Example
Normal - - - - - - - - -
Affluence -10% -25% -10% - - Example Example Example Example
Abundance -25% -50% -50% -25% -50% Example Example Example Example