Political Events: Difference between revisions
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==Prosperity== | ==Prosperity== | ||
Ikaanos' Prosperity | Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions. | ||
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! STATE !! Prices <br>(ammo) !! | ! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(materials)!! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod!! Reserved | ||
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| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example | | Example || Example || Example || Example || Example || Example || Example || Example || Example || Example |
Revision as of 06:31, 25 April 2023
The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.
Prosperity
Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.
STATE | Prices (ammo) |
Prices (stims) |
Prices (materials) |
Raider Spawns |
Fishing/ Hunting |
NPC Salaries |
Escape risk |
Inf. gain mod |
Reserved |
---|---|---|---|---|---|---|---|---|---|
Example | Example | Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example | Example | Example |
Example | Example | Example | Example | Example | Example | Example | Example | Example | Example |