Difficulty settings: Difference between revisions
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A realistic playthrough closer to what Ikaanos really feels like. | A realistic playthrough closer to what Ikaanos really feels like. | ||
First, you need to plan out your finances to have any chance of staying afloat as taxes are somewhat higher and you're supplied with less starting money. | |||
* | |||
* Energy cells and MAG ammo (high tier weapons) are more scarce. | |||
* Slightly increased armor costs. | |||
* No numerical values for slaves. | * No numerical values for slaves. |
Revision as of 13:37, 8 March 2023
There are three types of difficulties in Masters of Raana.
Sandbox
A casual playthrough for those who want to experiment or just take it easy.
- Adds a retainer (+$50/day).
- Easier skill rolls (+15 to all chance rolls).
- No need to shower MC.
- Enemies do less damage in combat.
Normal
No modifications. Standard MoR difficulty.
Grimdark
A realistic playthrough closer to what Ikaanos really feels like.
First, you need to plan out your finances to have any chance of staying afloat as taxes are somewhat higher and you're supplied with less starting money.
- Energy cells and MAG ammo (high tier weapons) are more scarce.
- Slightly increased armor costs.
- No numerical values for slaves.