Player Home (Redhaven): Difference between revisions

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Removed the "annex" section as it is no longer relevant with the changes to household.
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* Garden ($300/$300/$300): The garden provides a small amount of income from farming that can offset food costs. A basic garden provides $2, a large garden $5, and an advanced garden $8
* Garden ($300/$300/$300): The garden provides a small amount of income from farming that can offset food costs. A basic garden provides $2, a large garden $5, and an advanced garden $8
* Defenses ($200/$200/$200): Upgrading your defenses will add advanced locks (-5 penalty to slave escape attempts), wall spikes (-10 penalty), and motion detectors (-15 penalty).
* Defenses ($200/$200/$200): Upgrading your defenses will add advanced locks (-5 penalty to slave escape attempts), wall spikes (-10 penalty), and motion detectors (-15 penalty).
=== The Annex ===
The Annex is a structure you can build as an add-on to your home. It can house four additional slaves, bringing your slave cap up to six.
Ineraction with slaves is somewhat limited in the Annex. A slave assigned to the annex will continue to work at their job, if assigned to one. You can still view the stats and attributes of your slave. You cannot add a slave in the annex directly to your party (yet), however.


== Finances ==
== Finances ==

Revision as of 01:02, 16 November 2022

A man's home is his castle. Sure, it's a little dilapidated right now, but it's yours. Your home is more than just a place to live. The condition of your home affects the happiness of your slaves, your reputation, and the different tools at your disposal. An investment in your home is an investment in yourself.

Rooms

Your home has many rooms, each of which has different effects and functions. Initially, these rooms are in a state of disrepair and provide negative effects. Upgrading these rooms once will remove the negative effects, and subsequent upgrades will add positive effects or even unlock new options.

Living Room

Your living room is used for relaxation and entertaining guests. The state of your living room affects your influence as well as your slave's arousal and, with an optional upgrade, happiness.

See Living Room for details on upgrades and their effects.

Bedroom

Where (most of) the fun happens! Your bedroom is where you and any slaves with the appropriate permissions sleep and engage in... other activities. As such, the state of your bedroom affects how much stamina you recover while resting and slave arousal when trying to seduce them.


See Bedroom for details on upgrades and their effects.

Kitchen

Your kitchen is where you or a household slave cooks food! The state of your kitchen effects your influence and what kind of cooking-related appliances and amenities you have.

Your kitchen also doubles as a dining room, and so it's appearance has a greater impact on Influence than some other rooms. A guest will not enjoy eating in a dirty kitchen, after all.

See Kitchen for details on upgrades and their effects.

Bathroom

Your bathroom is, of course, where you bathe. You can shower/bathe alone, or with a slave if you have one who is willing. If your slave is not willing, you can try to force the issue if you so choose.


See Bathroom for details on upgrades and their effects.

Guest Room

WIP

Office

WIP

Basement

WIP

Facilities

Bondage Room

This room is where you can indulge in some of the kinkier acts that require dedicated equipment.

Options:

  • The rack (available by default)
  • Dildo chair (must be purchased - for e.g. at Devious Tools)
  • Standing cage (must be purchased)

Optional add-on: Obscene art - Increases willpower loss of tied-up slaves.

Tech Module

Allows you to access The Grid and launch hacking attacks (WIP) Upgrades give you better hardware and bonuses to hacking attempts.

Yard

Your home has a small, enclosed yard which can hold a garden and a gazebo.

  • Gazebo ($1200): The gazebo provides a +2 to daily Influence gain and a bonus to slave happiness.
  • Garden ($300/$300/$300): The garden provides a small amount of income from farming that can offset food costs. A basic garden provides $2, a large garden $5, and an advanced garden $8
  • Defenses ($200/$200/$200): Upgrading your defenses will add advanced locks (-5 penalty to slave escape attempts), wall spikes (-10 penalty), and motion detectors (-15 penalty).

Finances

Clicking on the "Manage Home" button will open a screen from which you can upgrade your home and view your financial information. Here, you can choose whether to pay for food automatically for you and your slaves, and the quality of said food. You can also optionally pay a significant daily sum for extra luxury which will make you and your slaves much more comfortable. (Someone please edit this with the actual effects,)

The "Income" section lists all your incomes from business investments, farming, slaves working as prostitutes, and slaves working other jobs. If any of these factors are being affected by external factors, they will be highlighted as red links you can click for more details.

The "Costs" section lists everything you're paying for. Food, luxury, Merc upkeep, and taxes/maintenance are all included, as well as any money you're losing from a "bandit scourge."