Weapons: Difference between revisions
m Added clarification of Assault Rifle round costs |
Added info on recoil |
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<center>'''Ranged'''</center> | <center>'''Ranged'''</center> | ||
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Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command). <br><br><br> | Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command). | ||
Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available [[Combat System#Recoil and weapon speed|here]].<br><br><br> | |||
'''Steel Crossbow''' [[File:Crossbow.png|right|150px]] | '''Steel Crossbow''' [[File:Crossbow.png|right|150px]] | ||
Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25 | Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25 |
Revision as of 03:49, 27 July 2022
Overview of available Weapons in MoR
Ranged |
Melee |
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![]() Uses Steel-Bolts ![]() Uses 9mm Ammunition ![]() Uses 0.45 Ammunition ![]() Uses 0.30 Ammunition ![]() Uses 12mm Ammunition ![]() Uses 7.62mm Ammunition ![]() Uses MAG Projectile Ammunition ![]() Uses Plasma Energy Cells
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