Weapons: Difference between revisions
m Added clarification of Assault Rifle round costs |
Added info on recoil |
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<center>'''Ranged'''</center> | <center>'''Ranged'''</center> | ||
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Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command). <br><br><br> | Some weapons have two damage numbers. The first number tells you the amount of damage that specific weapon does when fired from Distant combat, while the second number tells the amount of damage from Close combat (the Charge! command). | ||
Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available [[Combat System#Recoil and weapon speed|here]].<br><br><br> | |||
'''Steel Crossbow''' [[File:Crossbow.png|right|150px]] | '''Steel Crossbow''' [[File:Crossbow.png|right|150px]] | ||
Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25 | Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25 |
Revision as of 03:49, 27 July 2022
Overview of available Weapons in MoR
Ranged |
Melee |
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Uses Steel-Bolts Uses 9mm Ammunition Uses 0.45 Ammunition Uses 0.30 Ammunition Uses 12mm Ammunition Uses 7.62mm Ammunition Uses MAG Projectile Ammunition Uses Plasma Energy Cells
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It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !
Damage +3 Damage +7 Damage +9 Damage +13 Damage +15 Damage +26 |