Door codes: Difference between revisions

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There are many locked doors in the game. Some have mechanical locks which are pickable (using [[Stealth]] skill); most have electronic locks requiring a four digit code be entered on a keypad. All such doors are [[Hacking|hackable]], IF you have a [[handheld computer]] (wrist, or laptop). Some of these doors may be very difficult to crack though. Some of the codes are randomised; others are fixed. Some of the fixed ones are discoverable through hints found in the game.
There are many locked doors in the game. Some have mechanical locks which are pickable (using [[Stealth]] skill); most have electronic locks requiring a four digit code be entered on a keypad. All such doors are [[Hacking|hackable]], IF you have a [[handheld computer]] (wrist, or laptop). Some of these doors may be very difficult to crack though. Some of the codes are randomised; others are fixed. Some of the fixed ones are discoverable through hints found in the game.


''' For players stuck at doors who want help, click "Expand" below - but note that this list is not exhaustive, and fixed codes may be subject to change.'''
''' For players stuck at doors who want help, click "Expand" on the relevant sections below - but note that this list is not exhaustive, and fixed codes may be subject to change.'''


{| class="wikitable"
{| class="wikitable"
Line 10: Line 10:
|-
|-
|Joseph's stash in the wine cellar in Crows End ([[Traits (MC)#Inheritance|Inheritance]] trait)
|Joseph's stash in the wine cellar in Crows End ([[Traits (MC)#Inheritance|Inheritance]] trait)
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">1776</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:150px; overflow:auto;">CHECK THE HINT FIRST<div class="toccolours mw-collapsible mw-collapsed" style="width:100px; overflow:auto;">1776</div></div>
|the article at the Town Hall gives the code
|the article at the Town Hall gives the code
|-
|-
|Cyker warehouse in Watery Eyes (Kymanto quest)
|Cyker warehouse in Watery Eyes (Kymanto quest)
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">1066</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:150px; overflow:auto;">CHECK THE HINT FIRST<div class="toccolours mw-collapsible mw-collapsed" style="width:100px; overflow:auto;">1066</div></div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">hidden on the note carried by the guard</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:300px; overflow:auto;">hidden on the note carried by the guard</div>
|-
|-
|Bunker beneath collapsing house in Stokke Hills
|Bunker beneath collapsing house in Stokke Hills
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">4218</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:150px; overflow:auto;">CHECK THE HINT FIRST<div class="toccolours mw-collapsible mw-collapsed" style="width:100px; overflow:auto;">4218</div></div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">marked on the four shields on the wall</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:300px; overflow:auto;">marked on the four shields on the wall</div>
|-
|-
|vault inside Lovisa's old house in the docklands
|vault inside Lovisa's old house in the docklands
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">8812</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:150px; overflow:auto;">CHECK THE HINT FIRST<div class="toccolours mw-collapsible mw-collapsed" style="width:100px; overflow:auto;">8812</div></div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">code scratched on wooden table shown in picture with [[Lovisa Helm|Lovisa]] sitting at it</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:300px; overflow:auto;">code scratched on wooden table shown in picture with [[Lovisa Helm|Lovisa]] sitting at it</div>
|-
|-
|The barrow of Imogen's Barrow
|The barrow of Imogen's Barrow
Line 31: Line 31:
|Hunt Research Labs, outer (Mai-Lynn's quest)
|Hunt Research Labs, outer (Mai-Lynn's quest)
|???
|???
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">may be 4807</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:300px; overflow:auto;">may be 4807</div>
|-
|-
|Hunt Research Labs, inner (Mai-Lynn's quest)
|Hunt Research Labs, inner (Mai-Lynn's quest)
Line 38: Line 38:
|-
|-
|Radioactive bunker beneath Stoke Hills (SWG R22)
|Radioactive bunker beneath Stoke Hills (SWG R22)
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">8644</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:150px; overflow:auto;">8644</div>
|
|
|-
|-
|"In The Name of God" quest, to find Hasan
|"In The Name of God" quest, to find Hasan
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">2471</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:150px; overflow:auto;">2471</div>
|
|
|-
|-
Line 50: Line 50:
|-
|-
|Republic Palace bunker - outer
|Republic Palace bunker - outer
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">2290</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:150px; overflow:auto;">2290</div>
|
|
|-
|-
|Republic Palace bunker - inner
|Republic Palace bunker - inner
|<div class="toccolours mw-collapsible mw-collapsed" style="width:50px; overflow:auto;">1986</div>
|<div class="toccolours mw-collapsible mw-collapsed" style="width:150px; overflow:auto;">1986</div>
|
|
|}
|}

Revision as of 17:11, 22 June 2026

A door keypad
A door keypad

There are many locked doors in the game. Some have mechanical locks which are pickable (using Stealth skill); most have electronic locks requiring a four digit code be entered on a keypad. All such doors are hackable, IF you have a handheld computer (wrist, or laptop). Some of these doors may be very difficult to crack though. Some of the codes are randomised; others are fixed. Some of the fixed ones are discoverable through hints found in the game.

For players stuck at doors who want help, click "Expand" on the relevant sections below - but note that this list is not exhaustive, and fixed codes may be subject to change.

DOOR with Keypad CODE HINT
Joseph's stash in the wine cellar in Crows End (Inheritance trait)
CHECK THE HINT FIRST
1776
the article at the Town Hall gives the code
Cyker warehouse in Watery Eyes (Kymanto quest)
CHECK THE HINT FIRST
1066
hidden on the note carried by the guard
Bunker beneath collapsing house in Stokke Hills
CHECK THE HINT FIRST
4218
marked on the four shields on the wall
vault inside Lovisa's old house in the docklands
CHECK THE HINT FIRST
8812
code scratched on wooden table shown in picture with Lovisa sitting at it
The barrow of Imogen's Barrow random you have to hack this
Hunt Research Labs, outer (Mai-Lynn's quest) ???
may be 4807
Hunt Research Labs, inner (Mai-Lynn's quest) random you have to hack this
Radioactive bunker beneath Stoke Hills (SWG R22)
8644
"In The Name of God" quest, to find Hasan
2471
USS Seneca upper deck random you have to hack this
Republic Palace bunker - outer
2290
Republic Palace bunker - inner
1986

Notes

Variable: N/A

Links: Hacking, Handheld Computers,

Source: Updated for MoR version 0.8.5