Weapons: Difference between revisions
ZinnoberTod (talk | contribs) added Coilgun, Plasma Rifle, corrected Pics and added costs / shot |
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<center>'''Ranged'''</center> | <center>'''Ranged'''</center> | ||
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If there are two values shown at the damage-column, <br>the first one tells you the damage done in ranged combat, <br>the second one the melee-damage | |||
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'''Steel Crossbow''' [[File:Crossbow.png|right|150px]] | '''Steel Crossbow''' [[File:Crossbow.png|right|150px]] | ||
Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25 | Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25 |
Revision as of 08:39, 22 March 2022
Overview of available Weapons
and Armors in MoR
Ranged |
Melee |
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Uses Steel-Bolts Uses 9mm Ammunition Uses 0.45 Ammunition Uses 0.30 Ammunition Uses 12mm Ammunition Uses 7.62mm Ammunition Uses MAG Projectile Ammunition Uses Plasma Energy Cells
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It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a Weapon with the little Arrows - if you have none in your Inventory: Good Luck !
Damage +3 Damage +7 Damage +13 Damage +15 |