Difficulty settings: Difference between revisions
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A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations. | A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations. | ||
''' | '''Difficulty changes (Grimdark):''' | ||
* High-tier ammo and stimpacks are more scarce. | * High-tier ammo and stimpacks are more scarce. |
Latest revision as of 17:31, 16 December 2024
There are three types of difficulties in Masters of Raana.
Sandbox
A casual playthrough for those who want to experiment or just take it easy.
- Adds a retainer (+$150/day).
- +$10,000 starting money.
- Easier skill rolls (+15 to all chance rolls).
- No need to manage your MC's hygiene.
- Enemies do less damage in combat.
Normal
No modifications. Standard MoR difficulty.
Grimdark
A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations.
Difficulty changes (Grimdark):
- High-tier ammo and stimpacks are more scarce.
- Decreased cash and Merchandise drops from enemies.
- Increased armor costs.
- You cannot assign "away" NPCs (vendors, academy, scavengers) as Followers between 8 am and 4 pm.
- Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5).
- Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies).
- Fighting while Tired or with 5 (or less) Stamina points now imposes a -10 chance penalty (per state) for all weapon types.