Weapons: Difference between revisions
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=== | === Steel Crossbow === | ||
[[File:crossbowbutt.png|right|150px]] | [[File:crossbowbutt.png|right|150px]] | ||
'''Ammo:''' Bolts <br>'''Damage:''' +11 / +15 <br>'''Range''': 0 / 0<br>'''Armor piercing:''' No <br>'''Recoil:''' Low <br>'''Base Price:''' $150 <br>'''Description:''' A common ranged weapon, favored by many hunters and adventurers. Surprisingly powerful and popular for its cheap ammunition. Better damage when used in close combat. | '''Ammo:''' Bolts <br>'''Damage:''' +11 / +15 <br>'''Range''': 0 / 0<br>'''Armor piercing:''' No <br>'''Recoil:''' Low <br>'''Base Price:''' $150 <br>'''Description:''' A common ranged weapon, favored by many hunters and adventurers. Surprisingly powerful and popular for its cheap ammunition. Better damage when used in close combat. | ||
'''Incapacitation chance:''' +0%<br><br> | '''Incapacitation chance:''' +0%<br><br> | ||
=== | === 9mm Pistol === | ||
[[File:Pistolbutt.png|right|150px]] | [[File:Pistolbutt.png|right|150px]] | ||
'''Ammo:''' 9mm bullets <br>'''Damage:''' +15 / +18 <br>'''Range''': 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Low <br>'''Base Price:''' $380 <br>'''Description:''' Manufactured at Westside [[Assembly Plant|assembly plant]] from vintage schematics. The 9mm is a reliable and affordable gun that's common in the city. Higher damage output in close combat.<br>'''Incapacitation chance:''' +0%<br><br> | '''Ammo:''' 9mm bullets <br>'''Damage:''' +15 / +18 <br>'''Range''': 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Low <br>'''Base Price:''' $380 <br>'''Description:''' Manufactured at Westside [[Assembly Plant|assembly plant]] from vintage schematics. The 9mm is a reliable and affordable gun that's common in the city. Higher damage output in close combat.<br>'''Incapacitation chance:''' +0%<br><br> | ||
=== | === Colt Peacemaker === | ||
[[File:Revolver.png|right|150px]] | [[File:Revolver.png|right|150px]] | ||
'''Ammo:''' ·45 bullets <br>'''Damage:''' +20 / +30 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' unknown <br>'''Description:''' Old-fashioned, powerful and reliable, six-chamber revolver. Not currently manufactured on Raana. Some antiques may exist after having been brought here from Earth. Compatible ammunition is obtainable however.<br>'''Incapacitation chance:''' -4%<br><br> | '''Ammo:''' ·45 bullets <br>'''Damage:''' +20 / +30 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' unknown <br>'''Description:''' Old-fashioned, powerful and reliable, six-chamber revolver. Not currently manufactured on Raana. Some antiques may exist after having been brought here from Earth. Compatible ammunition is obtainable however.<br>'''Incapacitation chance:''' -4%<br><br> | ||
=== | === Pipe Gun === | ||
[[File:Prifle.png|right|150px]] | [[File:Prifle.png|right|150px]] | ||
'''Ammo:''' 9mm bullets <br>'''Damage:''' +25 / +15 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Low <br>'''Base Price:''' $400 <br>'''Description:''' An improvised weapon using 9mm ammunition. Cheap, effective and lightweight.<br>'''Incapacitation chance:''' +0%<br><br> | '''Ammo:''' 9mm bullets <br>'''Damage:''' +25 / +15 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Low <br>'''Base Price:''' $400 <br>'''Description:''' An improvised weapon using 9mm ammunition. Cheap, effective and lightweight.<br>'''Incapacitation chance:''' +0%<br><br> | ||
=== | === Shotgun === | ||
[[File:Shotgunbutt.png|right|150px]] | [[File:Shotgunbutt.png|right|150px]] | ||
'''Ammo:''' Shells <br>'''Damage:''' +12 / +26 <br>'''Range:''' +25* / +25*<br>'''Armor piercing:''' No <br>'''Recoil:''' High <br>'''Spread*:''' Yes <br>'''Base Price:''' $650 <br>'''Description:''' A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. '''*Special effect - SPREAD:''' fires a large number of small shot which spread out, increasing chance to hit (+25%); the flip-side of that decreased damage with distance.<br>'''Incapacitation chance:''' +0%<br><br> | '''Ammo:''' Shells <br>'''Damage:''' +12 / +26 <br>'''Range:''' +25* / +25*<br>'''Armor piercing:''' No <br>'''Recoil:''' High <br>'''Spread*:''' Yes <br>'''Base Price:''' $650 <br>'''Description:''' A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. '''*Special effect - SPREAD:''' fires a large number of small shot which spread out, increasing chance to hit (+25%); the flip-side of that decreased damage with distance.<br>'''Incapacitation chance:''' +0%<br><br> | ||
=== | === Remington Rifle === | ||
[[File:Riflebutt.png|right|150px]] | [[File:Riflebutt.png|right|150px]] | ||
'''Ammo:''' ·30-06 cartridges <br>'''Damage:''' +30/+20 <br>'''Range:''' +20 / -5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Medium <br>'''Base Price:''' $750 <br>'''Description:''' A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Higher damage output and better accuracy when fired from distant combat. <br>'''Special effect - HUNTING''': adds a +5 Chance bonus to all [[Hunting]] sessions in the outskirts.<br>'''Incapacitation chance:''' +0%<br><br> | '''Ammo:''' ·30-06 cartridges <br>'''Damage:''' +30/+20 <br>'''Range:''' +20 / -5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Medium <br>'''Base Price:''' $750 <br>'''Description:''' A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Higher damage output and better accuracy when fired from distant combat. <br>'''Special effect - HUNTING''': adds a +5 Chance bonus to all [[Hunting]] sessions in the outskirts.<br>'''Incapacitation chance:''' +0%<br><br> | ||
=== | === Automatic Rifle === | ||
[[File:Autobutt.png|right|150px]] | [[File:Autobutt.png|right|150px]] | ||
'''Ammo:''' 7.62 mm <br>'''Damage:''' +38 / +38 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' $2,100 <br>'''Description:''' A Westside-made assault rifle chambered in the heavier 7·62 instead of the more typical 5·56 to account for Raana's dangerous fauna. Produced from vintage schematics. Used primarily by elite soldiers and wealthy adventurers.<br>'''Incapacitation chance:''' -5%<br><br> | '''Ammo:''' 7.62 mm <br>'''Damage:''' +38 / +38 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' $2,100 <br>'''Description:''' A Westside-made assault rifle chambered in the heavier 7·62 instead of the more typical 5·56 to account for Raana's dangerous fauna. Produced from vintage schematics. Used primarily by elite soldiers and wealthy adventurers.<br>'''Incapacitation chance:''' -5%<br><br> | ||
=== | === ·50 cal Rifle === | ||
[[File:50cal.png|right|150px]] | [[File:50cal.png|right|150px]] | ||
'''Ammo:''' ·50 <br>'''Damage:''' +45 / +30 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' $3,100 <br>'''Description:''' A ·50 caliber rifle used by republic snipers and wealthy big-game hunters. <br>'''Special effect - Sniping:''' does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17).<br>'''Incapacitation chance:''' -10%<br><br> | '''Ammo:''' ·50 <br>'''Damage:''' +45 / +30 <br>'''Range:''' 0 / +5<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' $3,100 <br>'''Description:''' A ·50 caliber rifle used by republic snipers and wealthy big-game hunters. <br>'''Special effect - Sniping:''' does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17).<br>'''Incapacitation chance:''' -10%<br><br> | ||
=== | === Grenade Launcher === | ||
[[File:gl.png|right|150px]] | [[File:gl.png|right|150px]] | ||
'''Ammo:''' Grenades <br>'''Damage:''' +40* (see below) <br>'''Range:''' +15 / +15<br>'''Armor piercing:''' Yes<br>'''Recoil:''' Low <br>'''Base Price:''' $10,000 and 1,000 [[Influence]] <br>'''Description:''' A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. '''*Special effect - AoE:''' Additional damage is delivered to comrades either side of the primary target - from zero up to 49 points, to each. <br>'''Special effect - Sniping:''' does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17). <br>'''Incapacitation chance:''' +0%<br><br> | '''Ammo:''' Grenades <br>'''Damage:''' +40* (see below) <br>'''Range:''' +15 / +15<br>'''Armor piercing:''' Yes<br>'''Recoil:''' Low <br>'''Base Price:''' $10,000 and 1,000 [[Influence]] <br>'''Description:''' A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. '''*Special effect - AoE:''' Additional damage is delivered to comrades either side of the primary target - from zero up to 49 points, to each. <br>'''Special effect - Sniping:''' does an extra damage dice from the Distant range when using the [[Aim]] action (+10-45, average +17). <br>'''Incapacitation chance:''' +0%<br><br> | ||
=== | === Coilgun === | ||
[[File:Coilbutt.png|right|150px]] | [[File:Coilbutt.png|right|150px]] | ||
'''Ammo:''' MAG Projectile <br>'''Damage:''' +45 / +45 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' $5,500 <br>'''Description:''' A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries.<br>'''Incapacitation chance:''' -8%<br><br> | '''Ammo:''' MAG Projectile <br>'''Damage:''' +45 / +45 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' Yes <br>'''Recoil:''' High <br>'''Base Price:''' $5,500 <br>'''Description:''' A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries.<br>'''Incapacitation chance:''' -8%<br><br> | ||
=== | === Plasma Rifle === | ||
[[File:Plasmabutt.png|right|150px]] | [[File:Plasmabutt.png|right|150px]] | ||
'''Ammo:''' [[Energy Cells]] (one per shot)<br>'''Damage:''' +60 / +60 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' No <br>'''Recoil:''' Low.<br>'''Base Price:''' $13,000 and 2,000 [[Influence]] <br>'''Description:''' A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of plasma that can incinerate most unarmored enemies with one shot. Integrated high tech stabilizers nullify the otherwise considerable recoil this procedure generates. <br>'''Incapacitation chance:''' -8%<br><br> | '''Ammo:''' [[Energy Cells]] (one per shot)<br>'''Damage:''' +60 / +60 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' No <br>'''Recoil:''' Low.<br>'''Base Price:''' $13,000 and 2,000 [[Influence]] <br>'''Description:''' A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of plasma that can incinerate most unarmored enemies with one shot. Integrated high tech stabilizers nullify the otherwise considerable recoil this procedure generates. <br>'''Incapacitation chance:''' -8%<br><br> | ||
=== | === Cyber Cannon (W.E.G.A) === | ||
[[File:cyber.png|right|150px]] | [[File:cyber.png|right|150px]] | ||
'''Ammo:''' [[WEGA cannisters]] (one per shot)<br>'''Damage:''' +92 / +92 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Low <br>'''Base Price:''' $500,000 and 20,000 [[Influence]] <br>'''Description:''' A legendary weapon. Overrides [[Traits (NPCs)#Ammo Pack|Ammo Pack]] Trait if assigned to NPCs.<br>'''Incapacitation chance:''' -4%<br><br> | '''Ammo:''' [[WEGA cannisters]] (one per shot)<br>'''Damage:''' +92 / +92 <br>'''Range:''' 0 / 0<br>'''Armor piercing:''' Yes <br>'''Recoil:''' Low <br>'''Base Price:''' $500,000 and 20,000 [[Influence]] <br>'''Description:''' A legendary weapon. Overrides [[Traits (NPCs)#Ammo Pack|Ammo Pack]] Trait if assigned to NPCs.<br>'''Incapacitation chance:''' -4%<br><br> | ||
=== | === Minigun === | ||
[[File:Minigunbutt.png|right|150px]] | [[File:Minigunbutt.png|right|150px]] | ||
'''Ammo:''' 7.62 mm <br>'''Damage:''' 85*<br>'''Range:''' +20 / +20 <br>'''Armor piercing:''' Yes <br>'''Recoil:''' Very High** <br>'''Base Price:''' N/A - few exist, and they are not for sale. <br>'''Description:''' A Gatling-style machine gun, using common 7.62 rifle ammunition, but with six barrels giving it a high rate of fire; its rotary mechanism requires an external power source. They are heavy, and cumbersome, and with considerable recoil. This plus the weight of the ammunition and the power supply made them impractical for infantry use on Earth. However on modern Raana the availability of light energy cells shifts the equation enough that very large and strong humans can carry and fire them - but still only for very short bursts, as even when geared down to reduce the rate of fire, the recoil quickly makes them uncontrollable, plus they quickly run out of ammunition. | '''Ammo:''' 7.62 mm <br>'''Damage:''' 85*<br>'''Range:''' +20 / +20 <br>'''Armor piercing:''' Yes <br>'''Recoil:''' Very High** <br>'''Base Price:''' N/A - few exist, and they are not for sale. <br>'''Description:''' A Gatling-style machine gun, using common 7.62 rifle ammunition, but with six barrels giving it a high rate of fire; its rotary mechanism requires an external power source. They are heavy, and cumbersome, and with considerable recoil. This plus the weight of the ammunition and the power supply made them impractical for infantry use on Earth. However on modern Raana the availability of light energy cells shifts the equation enough that very large and strong humans can carry and fire them - but still only for very short bursts, as even when geared down to reduce the rate of fire, the recoil quickly makes them uncontrollable, plus they quickly run out of ammunition. |
Revision as of 01:16, 4 November 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Range: Ranged weapons can fire at Close or Distant range. Some are more accurate at one range than the other. Bonuses or penalties to hit are indicated in the order "[Distant]/[Close]", e.g. for Rifle: +20/-5.
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 12-20% of an armor's Soak value (in effect, +1 damage vs soak 9-13, +3 vs 14-24, +5 vs 25-33, +7 vs 34-44, +9 vs. 45+).
- Recoil: "Low" recoil projectile weapons can be used by anyone with any Ranged skill without penalty. "Medium" recoil guns give a chance penalty of -3 unless fired by someone with a Ranged skill of 40+. "High" recoil guns require Ranged 70+ to avoid a -6 penalty to hit.
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
- Speed (melee only): A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance. This in effect gives a +3 chance to hit with a fast weapon, and -5 with a slow weapon.
- Incapacitation chance: this is the weapons modifier to the base 11% chance that a knockout blow will incapacitate rather than kill. If you want captives not corpses, move in and use blunt melee weapons to finish off your foes!
- Special Effects: Some weapons have extra abilities, such as the explosive AoE damage of grenades which can harm more than one target, the spread effect of cartridge pellets which increase a shotgun's chance to hit, the bonus to hunting chances afforded by the telescopic sight of a ·30-09 hunting rifle, the extra damage of Power Strikes with Slow melee weapons and Aimed attacks with grenade launchers or ·50 caliber rifles.
Ranged Weapons
Steel CrossbowAmmo: Bolts 9mm PistolAmmo: 9mm bullets Colt PeacemakerAmmo: ·45 bullets Pipe GunAmmo: 9mm bullets ShotgunAmmo: Shells Remington RifleAmmo: ·30-06 cartridges Automatic RifleAmmo: 7.62 mm ·50 cal RifleAmmo: ·50 Grenade LauncherAmmo: Grenades CoilgunAmmo: MAG Projectile Plasma RifleAmmo: Energy Cells (one per shot) Cyber Cannon (W.E.G.A)Ammo: WEGA cannisters (one per shot) MinigunAmmo: 7.62 mm *Special effect - AoE: Additional damage is delivered to comrades either side of the primary target. Very High Recoil: **A -50 chance penalty applies if user's STRENGTH is below 100. |
Melee Weapons
FistsDamage: +2 CaneDamage: +5 Combat StaffDamage: +9 Combat KnifeDamage: +7 SpearDamage: +11 SledgehammerDamage: +15 SwordDamage: +13 WakizashiDamage: +12 Power KatanaDamage: +28 Great SwordDamage: +38 Great AxeDamage: +40
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