Weapons: Difference between revisions
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'''Damage:''' +12 <br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 1 <br>'''Base Price:''' $500 <br>'''Description:''' A pristine shortblade, measuring roughly 65 cm in length, forged by the former Master Smiths of Raikan.<br>'''Incapacitation chance:''' +0%<br><br> | '''Damage:''' +12 <br>'''Armor piercing:''' No <br>'''Speed:''' Fast <br>'''Reach:''' 1 <br>'''Base Price:''' $500 <br>'''Description:''' A pristine shortblade, measuring roughly 65 cm in length, forged by the former Master Smiths of Raikan.<br>'''Incapacitation chance:''' +0%<br><br> | ||
'''POWER KATANA''' [[File: | '''POWER KATANA''' [[File:Katanabuttnew.png|right|150px]] | ||
'''Damage:''' +28 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Medium <br>'''Reach:''' 1 <br>'''Base Price:''' $2,500 <br>'''Description:''' A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery.<br>'''Incapacitation chance:''' +0%<br><br> | '''Damage:''' +28 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Medium <br>'''Reach:''' 1 <br>'''Base Price:''' $2,500 <br>'''Description:''' A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery.<br>'''Incapacitation chance:''' +0%<br><br> | ||
'''GREAT SWORD''' [[File:gsword.png|right|150px]] | '''GREAT SWORD''' [[File:gsword.png|right|150px]] | ||
'''Damage:''' +38 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Slow <br>'''Reach:''' 2 <br>'''Base Price:''' $6,500 <br>'''Description:''' A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights.<br>'''Unwieldy:''' Using this weapon with a STRENGTH below 75 incurs a -14 damage penalty, and -24 if below 40. '''Special effect:''' +5 extra damage on a '''[[Power Strike]]''' (for a total of +10).<br>'''Incapacitation chance:''' +15%<br><br> | '''Damage:''' +38 <br>'''Armor piercing:''' Yes <br>'''Speed:''' Slow <br>'''Reach:''' 2 <br>'''Base Price:''' $6,500 <br>'''Description:''' A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights.<br>'''Unwieldy:''' Using this weapon with a STRENGTH below 75 incurs a -14 damage penalty, and -24 if below 40. '''Special effect:''' +5 extra damage on a '''[[Power Strike]]''' (for a total of +10).<br>'''Incapacitation chance:''' +15%<br><br> | ||
'''GREAT AXE''' [[File:Gaxebutt.png|right|150px]] | |||
'''Damage:''' +40<br>'''Armor piercing:''' No<br>'''Speed:''' Slow <br>'''Reach:''' -<br>'''Base Price:''' $7,700 <br>'''Description:''' A solid DuraSteel axe, forged by the mastersmiths of Crystal Heights.<br>'''Unwieldy:''' Using this weapon with a STRENGTH below 100 adds a noticeable damage penalty. '''Special effect:''' +15 extra damage on a '''[[Power Strike]]'''.<br>'''Incapacitation chance:''' -<br><br> | |||
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Revision as of 15:18, 31 October 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Range: Ranged weapons can fire at Close or Distant range. Some are more accurate at one range than the other. Bonuses or penalties to hit are indicated in the order "[Distant]/[Close]", e.g. for Rifle: +20/-5.
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 12-20% of an armor's Soak value (in effect, +1 damage vs soak 9-13, +3 vs 14-24, +5 vs 25-33, +7 vs 34-44, +9 vs. 45+).
- Recoil: "Low" recoil projectile weapons can be used by anyone with any Ranged skill without penalty. "Medium" recoil guns give a chance penalty of -3 unless fired by someone with a Ranged skill of 40+. "High" recoil guns require Ranged 70+ to avoid a -6 penalty to hit.
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
- Speed (melee only): A melee weapon's speed affects the opponent's chance to dodge an attack. Fast = -3 Dodge chance; Medium = no modification; Slow = +5 Dodge chance.
- Incapacitation chance: this is the weapons modifier to the base 11% chance that a knockout blow will incapacitate rather than kill. If you want captives not corpses, move in and use blunt melee weapons to finish off your foes!
- Special Effects: Some weapons have extra abilities, such as the explosive AoE damage of grenades which can harm more than one target, the spread effect of cartridge pellets which increase a shotgun's chance to hit, the bonus to hunting chances afforded by the telescopic sight of a ·30-09 hunting rifle, and the extra damage of Power Strikes from Slow melee weapons.
Ranged weapons
Ammo: Bolts Ammo: 9mm bullets Ammo: ·45 bullets Ammo: 9mm bullets Ammo: Shells Ammo: ·30-06 cartridges Ammo: 7.62 mm Ammo: ·50 Ammo: Grenades Ammo: MAG Projectile Ammo: Energy Cells (one per shot) Ammo: WEGA cannisters (one per shot) Ammo: 7.62 mm *Special effect - AoE: Additional damage is delivered to comrades either side of the primary target. Very High Recoil: **A -50 chance penalty applies if user's STRENGTH is below 100. |
Melee
Damage: +2 Damage: +5 Damage: +9 Damage: +7 Damage: +11 Damage: +15 Damage: +13 Damage: +12 Damage: +28 Damage: +38 Damage: +40
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