Hacking: Difference between revisions

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m added a bit more explanatory text
AlexD (talk | contribs)
m tweaked. This page will need finishing once Grim has confirmed what Level 1 handheld computer does. I'll then create a page for the computers.
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Many of the doors blocking where you want to go and things you want to learn about or obtain on Raana are locked, and openable via electronic codes enterable through a keypad - generally of four digits. If you haven't found the code somewhere, you may be able to obtain it via Hacking. You can try to crack one digit at a time. You  can have multiple attempts at each digit. Each attempt takes 6 minutes and has a 50% chance of costing a [[The Player#Stamina, and Stamina Points|Stamina]] point. Each door has a '''Difficulty''' rating (1-7); the higher, the harder. It is possible to crack locks rated more difficult than your current modified ability level - it just takes longer... maybe much longer. You cannot attempt Hacking one your Stamina points fall to 3 or less.  
Many of the doors blocking where you want to go and things you want to learn about or obtain on Raana are locked, and openable via electronic codes enterable through a keypad - generally of four digits. If you haven't found the code somewhere, you may be able to obtain it via Hacking. You can try to crack one digit at a time. You  can have multiple attempts at each digit. Each attempt takes 6 minutes and has a 50% chance of costing a [[The Player#Stamina, and Stamina Points|Stamina]] point. Each door has a '''Difficulty''' rating (1-7); the higher, the harder. It is possible to crack locks rated more difficult than your current modified ability level - it just takes longer... maybe much longer. You cannot attempt Hacking one your Stamina points fall to 3 or less.  


Your chance to successfully discover a digit is determined by your [[The Player#Science|Science]] skill, plus the level of any [[Handheld Computer]] you have with you (e.g. those purchasable from [[Roo's General Store|Roo's store]]) whether you have the [[Traits (MC)#Techie|Techie]] trait, whether any of your Followers currently with you have the [[Traits (NPCs)#Techie|Techie]] trait, and whether you have obtained any [[Grid Keys|'''Grid Keys''']] (electronic keys obtainable through certain quests).  
Your chance to successfully discover a digit is determined by your [[The Player#Science|Science]] skill, plus the level of any [[Handheld Computer]] you have with you (e.g. those purchasable from [[Roo's General Store|Roo's store]]), whether you have the [[Traits (MC)#Techie|Techie]] trait, whether any of your Followers currently with you have the [[Traits (NPCs)#Techie|Techie]] trait, and whether you have obtained any [[Grid Keys|'''Grid Keys''']] (electronic keys obtainable through certain quests).  
[[File:Hacking an electronic door lock keypad.jpg|alt=Hacking an electronic door lock keypad|thumb|675x675px|Hacking an electronic door lock keypad]]
[[File:Hacking an electronic door lock keypad.jpg|alt=Hacking an electronic door lock keypad|thumb|675x675px|Hacking an electronic door lock keypad]]
Once you have discovered most of the digits you may be able to guess the last 1 or 2. Most doors don't have alarms or other measures to prevent "brute forcing" via repeated attempts. This is usually old, pre-[[The Severance|Severance]] technology.
Once you have discovered most of the digits you may be able to guess the last 1 or 2. Most doors don't have alarms or other measures to prevent "brute forcing" via repeated attempts. This is usually old, pre-[[The Severance|Severance]] technology.
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Hacking ability is determined by:
Hacking ability is determined by:


* MC's Science Skill (so 20-130 base in practice).
* Base chance = MC's Science Skill (so 20-130).
* MC with Techie trait: +20.
* MC with Techie trait: +20.
* Each Follower with Techie trait: +15.
* Each Follower with Techie trait: +15.

Revision as of 18:47, 19 July 2024

Electronic door lock keypad
Electronic door lock keypad

Many of the doors blocking where you want to go and things you want to learn about or obtain on Raana are locked, and openable via electronic codes enterable through a keypad - generally of four digits. If you haven't found the code somewhere, you may be able to obtain it via Hacking. You can try to crack one digit at a time. You can have multiple attempts at each digit. Each attempt takes 6 minutes and has a 50% chance of costing a Stamina point. Each door has a Difficulty rating (1-7); the higher, the harder. It is possible to crack locks rated more difficult than your current modified ability level - it just takes longer... maybe much longer. You cannot attempt Hacking one your Stamina points fall to 3 or less.

Your chance to successfully discover a digit is determined by your Science skill, plus the level of any Handheld Computer you have with you (e.g. those purchasable from Roo's store), whether you have the Techie trait, whether any of your Followers currently with you have the Techie trait, and whether you have obtained any Grid Keys (electronic keys obtainable through certain quests).

Hacking an electronic door lock keypad
Hacking an electronic door lock keypad

Once you have discovered most of the digits you may be able to guess the last 1 or 2. Most doors don't have alarms or other measures to prevent "brute forcing" via repeated attempts. This is usually old, pre-Severance technology.

Hacking ability is determined by:

  • Base chance = MC's Science Skill (so 20-130).
  • MC with Techie trait: +20.
  • Each Follower with Techie trait: +15.
  • Each level of Handheld Computer above 1: +15 (so +0-30).
  • Each Grid Key possessed: +4.

Locks get 20-30 points harder per Difficulty level.

Hacking halfway through
Hacking halfway through