Traits (MC): Difference between revisions
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'''Cost:''' -.<br> | '''Cost:''' -.<br> | ||
'''Requirements:''' Completing skill book (Sundering Minds).<br> | '''Requirements:''' Completing skill book (Sundering Minds).<br> | ||
'''Effects''': WILLPOWER-decreasing sermons at The Shrine | '''Effects''': WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the Unbreakable trait with one point per session. | ||
===Engineer=== | ===Engineer=== |
Revision as of 09:44, 10 July 2024
Normal Traits
The listed traits below are normal traits that all players can acquire.
Attractive
Cost: 30.
Requirements: Charm 35+.
Effects: The player has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. He also receives a +10 Charm bonus.
Brainy
Cost: 20.
Requirements: INTELLIGENCE 40+.
Effects: The player can extract additional skill points from courses and books (roughly 10-20% more than the default yield) and receives a +10 bonus to INTELLIGENCE.
Crackshot
Cost: 50.
Requirements: Ranged combat 40+.
Effects: Instead of the default 5%, the player's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.
- 0-49 fought battles: 15%.
- 50-249 fought battles: 20%.
- 250-499 fought battles: 25%.
- 500+ fought battles: 30%.
Crafter
Cost: 10.
Requirements: Artisan 20+.
Effects: The player receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.
Deadly strike
Cost: 50.
Requirements: Melee combat 40+.
Effects: Instead of the default 5%, the player's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.
- 0-49 fought battles: 15%.
- 50-249 fought battles: 20%.
- 250-499 fought battles: 25%.
- 500+ fought battles: 30%.
Disciplined
Cost: 30.
Requirements: None.
Effects: The player receives a +30 chance bonus (up to natural caps) when increasing his skills through Basic training.
Dominus
Cost: -.
Requirements: Completing skill book (Sundering Minds).
Effects: WILLPOWER-decreasing sermons at The Shrine receive a +40 chance bonus. The same sermons will also decrease the Unbreakable trait with one point per session.
Engineer
Cost: 10.
Requirements: None.
Effects: The player can build double the amount of house and yard upgrades in a day.
Gunslinger
Cost: 10.
Requirements: Ranged combat 35+.
Effects: The player has a natural talent with pistols and revolvers. He gets a +12 Damage bonus with all one-handed sidearms.
Huge Penis
Cost: 5.
Requirements: None.
Effects: The player's manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions.
Manhunter
Cost: 15.
Requirements: None.
Effects: The MC receives a +15% chance to incapacitate rather than kill enemies defeated in combat (this bonus does not apply to the MC's Followers). Slaves sold via auctions (at Watery Eyes or Crystal Hills) rather than quick sale while processing get a +15% Estimated sale price thanks to a special connection.
Massive load
Cost: 0.
Requirements: None.
Effects: A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation to why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner.
This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated, or highly Corrupted NPCs can, however, receive Happiness bonuses when taking the MC's load orally.
Master of Mares
Cost: -.
Requirements: Completing skill book (The Mare).
Effects: The MC accumulates his (Manipulate+Charm)/2 /10 once every Conclude Day. These points can then be soaked up and transformed into Arousal while he's interacting with female NPCs.
Party animal
Cost: 15.
Requirements: None.
Effects: Ever since the player was a young boy, he was always a popular guy who knew how to throw a party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs. You also receive a +15 chance bonus for Socializing attempts during home-based parties. He also receives a +15 Kissing bonus.
Preacher
Cost: 15.
Requirements: None.
Effects: The player naturally generates two Devotion points per day - to whatever Religion he belongs. He also receives a +15 chance bonus when trying to Convert others to his faith.
Sharpshooter
Cost: 10.
Requirements: None.
Effects: The player starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 50 rounds of 30-06 ammo.
Techie
Cost: 15.
Requirements: Science 30+.
Effects: The player receives a +20 chance bonus during all Hacking attempts, and starts the game with a level 2 handheld computer.
Teen subduer
Cost: 20.
Requirements: None.
Effects: The player receives a +25 chance bonus when trying to persuade, charm, or "hang out" with teenaged NPCs.
Tough
Cost: 30.
Requirements: Stamina 30+.
Effects: The player's sturdiness enables him to naturally soak 8% of all incoming damage in all melee and ranged combat situations.
Wealthy
Cost: 25.
Requirements: An Adept+ skill class background.
Effects: The player starts with $5,000 and a retainer that provides a permanent $15/day income.
Wildborn
Cost: 10.
Requirements: Survival 20+.
Effects: The player receives a +15 chance bonus and up to 50% extra yield during hunting actions.
Z-Mark
Cost: 50.
Requirements: None.
Effects: +5 STRENGTH, +5 DEXTERITY, +10 STAMINA, +5 Melee combat, +5 Stamina points regeneration/night, +5 HEALTH regeneration/night.
Children born to mothers who were using the illegal, extremely potent drug Denaar-X during pregnancy are often affected to some degree after having absorbed some of the drug whilst in the womb. Being exposed to this multi-enhancement agent at this most formative but most sensitive time is rarely beneficial though - 95% come out "Y-marked", meaning life-long physical disabilities. A lucky 5% though emerge "Z-marked" - having enhanced skills and improved physical recovery.
This trait is for players who were one of the lucky few - whose mother used Denaar-X whilst carrying them (likely to cope with the demanding responsibilities as housewife of a large household), but they were born Z-marked not Y-marked.
Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It's not something you notice right away, but it's relatively easy to distinguish the "Z-marked race" from other Ikaanians if you know what you're looking for.
MoR Enhanced Traits
The listed traits below are only available to those who have the Tier4+ version of Master of Raana.
Adonis
Cost: 40.
Requirements: None.
Effects: The player's body resembles a statue from the classical era - muscular, lean, and perfect in every possible way. He receives a noticeable boost to your STRENGTH, DEXTERITY, STAMINA, Charm, and Melee combat skills. (+20 to the mentioned attributes and skills).
Superb
Cost: 50.
Requirements: None.
Effects: The player is a true perfectionist and an alpha example of the human race. He starts the game with a bonus to almost every Attribute and Skill. (+10 to all attributes and skills, except for Stealth, Survival, Artisan, Blacksmithing, Copulation, Bondage, Flagellation, and Kissing).
Stryker V3
Cost: 75.
Requirements: None.
Effects: The player is one of the few lucky people in Ikaanos to have a Stryker V3 implant, which was officially scrapped in 2220. The Stryker V3 implant adds a +20 damage bonus to all Power strikes in melee combat but the extreme eruption of kinetic force also costs 3 Health points.
Inheritance
Cost: 30.
Requirements: None.
Effects: The player starts the game with a unique quest (available after the Turtorial) that will give him a considerable amount of items.
$750,000
Cost: 40.
Requirements: None.
Effects: The player has been an investor all his life and now he has almost one million dollars at his disposal. That's an ordinary worker's salary for 50 years.
Coilgun
Cost: 5.
Requirements: None.
Effects: The player starts the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition.
Great Sword
Cost: 5.
Requirements: None.
Effects: The player has carried his father's Great Sword since age 16 when he was strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. (Starts the game with a Great Sword)
Skillbooks
Cost: 10.
Requirements: None.
Effects: The player has an extensive library and start the game with all available level 1-3 skill books. (Except for the following books: High Medicine, Quantum Gates, Dama's Handbook, and The Pain of Rose)
Duraplate
Cost: 10.
Requirements: None.
Effects: The player has invested in a $10,000+ combat suit decked with durasteel plates. It's good to always be heavily protected in a city like Ikaanos.
25K Influence
Cost: 20.
Requirements: None.
Effects: The player starts the game with an extra 25,000 Influence after a long life of adventurers, accomplishments, and "the right connections".