Power Value: Difference between revisions
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These factors determine the Power Value of the MC's [[Factions|Faction]]. | These factors determine the Power Value of the MC's [[Factions|Faction]]. | ||
Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25. | |||
=== Military might === | === Military might === | ||
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have Melee or Ranged skill above 39. | NPCs count as '''Soldiers''' rather than '''Civilians''' when they have [[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] skill above 39. | ||
The MC counts as a Soldier when he has Melee or Ranged skill above 49. | The MC counts as a Soldier when he has [[The Player#Melee Combat|Melee]] or [[The Player#Ranged Combat|Ranged]] skill above 49. | ||
The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49. | The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49. | ||
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===Influence=== | ===Influence=== | ||
* [[Influence]] 600+: '''+1''' | * [[Influence]] 600+: '''+1''' | ||
* Influence 1,500+: '''+1''' | * [[Influence]] 1,500+: '''+1''' | ||
* Influence 2,500+: '''+1''' | * [[Influence]] 2,500+: '''+1''' | ||
* Influence 5,000+: '''+1''' | * [[Influence]] 5,000+: '''+1''' | ||
* Influence 10,000+: '''+1''' | * [[Influence]] 10,000+: '''+1''' | ||
* Influence 25,000+: '''+1''' | * [[Influence]] 25,000+: '''+1''' | ||
* Influence 50,000+: '''+2''' | * [[Influence]] 50,000+: '''+2''' | ||
* Influence 75,000+: '''+1''' | * [[Influence]] 75,000+: '''+1''' | ||
* Influence 100,000+: '''+1''' | * [[Influence]] 100,000+: '''+1''' | ||
* Influence 150,000+: '''+1''' | * [[Influence]] 150,000+: '''+1''' | ||
* Influence 200,000+: '''+2''' | * [[Influence]] 200,000+: '''+2''' | ||
=== Wealth === | === Wealth === | ||
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* [[Business power]] 10+: '''+1''' | * [[Business power]] 10+: '''+1''' | ||
* Business power 20+: '''+1''' | * [[Business power]] 20+: '''+1''' | ||
===Factions=== | ===Factions=== | ||
Vassalized factions add 1/3 their Power Value to the MC's. | Vassalized [[factions]] add 1/3 their Power Value to the MC's. |
Revision as of 18:47, 11 May 2024
These factors determine the Power Value of the MC's Faction.
Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.
Military might
NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.
The MC counts as a Soldier when he has Melee or Ranged skill above 49.
The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.
- 10+ Soldiers: +1
- 15+ Soldiers: +1
- 25+ Soldiers: +2
- 50+ Soldiers: +3
- 75+ Soldiers: +4
- Medium and high-tier mercenaries: +1-3/NPC
- MC with Melee or Ranged skill above 49: +1
Influence
- Influence 600+: +1
- Influence 1,500+: +1
- Influence 2,500+: +1
- Influence 5,000+: +1
- Influence 10,000+: +1
- Influence 25,000+: +1
- Influence 50,000+: +2
- Influence 75,000+: +1
- Influence 100,000+: +1
- Influence 150,000+: +1
- Influence 200,000+: +2
Wealth
- Cash 40,000+: +1
- Cash 70,000+: +1
- Cash 120,000+: +1
- Cash 500,000+: +1
- Cash 1,000,000+: +1
- Cash 10,000,000+: +1
- Cash 100,000,000+: +2
Events
- Completing Kymanto questline (Chapter 2): +1
- Completing Walton's Guns questline: +1
Business Power (from investments)
Investments increase Business power:
- Business power 10+: +1
- Business power 20+: +1
Factions
Vassalized factions add 1/3 their Power Value to the MC's.