Power Value: Difference between revisions

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These factors determine the Power Value of the MC's [[Factions|Faction]].  
These factors determine the Power Value of the MC's [[Factions|Faction]].  


(Note: bonuses are cumulative, so for example with Influence 10,000 you will have +5 from Influence in total, not just +1 from the 10k.)
Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.


=== Military might ===
=== Military might ===
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have Melee or Ranged skill above 39.   
NPCs count as '''Soldiers''' rather than '''Civilians''' when they have [[Skills (NPCs)#Melee Combat|Melee]] or [[Skills (NPCs)#Ranged Combat|Ranged]] skill above 39.   


The MC counts as a Soldier when he has Melee or Ranged skill above 49.   
The MC counts as a Soldier when he has [[The Player#Melee Combat|Melee]] or [[The Player#Ranged Combat|Ranged]] skill above 49.   


The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.
The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.
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===Influence===
===Influence===
* [[Influence]] 600+: '''+1'''
* [[Influence]] 600+: '''+1'''
* Influence 1,500+: '''+1'''
* [[Influence]] 1,500+: '''+1'''
* Influence 2,500+: '''+1'''
* [[Influence]] 2,500+: '''+1'''
* Influence 5,000+: '''+1'''
* [[Influence]] 5,000+: '''+1'''
* Influence 10,000+: '''+1'''
* [[Influence]] 10,000+: '''+1'''
* Influence 25,000+: '''+1'''
* [[Influence]] 25,000+: '''+1'''
* Influence 50,000+: '''+2'''
* [[Influence]] 50,000+: '''+2'''
* Influence 75,000+: '''+1'''
* [[Influence]] 75,000+: '''+1'''
* Influence 100,000+: '''+1'''
* [[Influence]] 100,000+: '''+1'''
* Influence 150,000+: '''+1'''
* [[Influence]] 150,000+: '''+1'''
* Influence 200,000+: '''+2'''
* [[Influence]] 200,000+: '''+2'''


=== Wealth ===
=== Wealth ===
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* [[Business power]] 10+: '''+1'''
* [[Business power]] 10+: '''+1'''
* Business power 20+: '''+1'''
* [[Business power]] 20+: '''+1'''


===Factions===
===Factions===
Vassalized factions add 1/3 their Power Value to the MC's.
Vassalized [[factions]] add 1/3 their Power Value to the MC's.

Revision as of 18:47, 11 May 2024

These factors determine the Power Value of the MC's Faction.

Note: bonuses are cumulative, so for example 25 Soldiers will give you +4 from the number of soldiers in total, not just +2 for having 25.

Military might

NPCs count as Soldiers rather than Civilians when they have Melee or Ranged skill above 39.

The MC counts as a Soldier when he has Melee or Ranged skill above 49.

The MC also counts directly towards PV himself if he has Melee or Ranged skill above 49.

  • 10+ Soldiers: +1
  • 15+ Soldiers: +1
  • 25+ Soldiers: +2
  • 50+ Soldiers: +3
  • 75+ Soldiers: +4
  • Medium and high-tier mercenaries: +1-3/NPC
  • MC with Melee or Ranged skill above 49: +1

Influence

Wealth

  • Cash 40,000+: +1
  • Cash 70,000+: +1
  • Cash 120,000+: +1
  • Cash 500,000+: +1
  • Cash 1,000,000+: +1
  • Cash 10,000,000+: +1
  • Cash 100,000,000+: +2

Events

Business Power (from investments)

Investments increase Business power:

Factions

Vassalized factions add 1/3 their Power Value to the MC's.