Armors: Difference between revisions

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* '''Penalty''' is the amount by which this type of armor penalizes your Dexterity when worn.
* '''Penalty''' is the amount by which this type of armor penalizes your Dexterity when worn.
* '''Condition'''. If you receive damage that penetrates your armor, there is a 20% chance its '''Soak''' value will be decreased by a small amount. Make sure you repair your armor at an [[Armor Store|Armor store]] before heading out on adventures! Broken armor (if Soak reaches 0) will be permanently removed from your inventory. Repairing armor takes 1-3 hours depending on how damaged it is, and costs money. You can also do it yourself at home if you have the appropriate materials, equipment and skills.
* '''Condition'''. If you receive damage that penetrates your armor, there is a 20% chance its '''Soak''' value will be decreased by a small amount. Make sure you repair your armor at an [[Armor Store|Armor store]] before heading out on adventures! Broken armor (if Soak reaches 0) will be permanently removed from your inventory. Repairing armor takes 1-3 hours depending on how damaged it is, and costs money. You can also do it yourself at home if you have the appropriate materials, equipment and skills.
*'''Upgrades'''. Some Combat Armor (as in, not all armor, just specifically Combat Armor) can have extra reinforcement added at some specialist armorers.
*'''Upgrades'''. Combat Armor can have extra reinforcement added at some specialist armorers.
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Revision as of 23:42, 1 May 2024

Armor is a lifesaver. Almost every adventurer uses it – if they can afford to. There are several different armor types available on Raana - from light and unencumbering padded armor, through leather and reinforced leather, to expensive, high-tech and even powered combat armors. Armor is great – but heavy armor will make you an easier target when someone attacks you with a melee weapon. All armor decreases the wearer's DEXTERITY and his ability to dodge incoming attacks by some amount.

Armor Attributes

  • Soak is the amount by which this type of armor reduces damage from a successful attack, when it is in peak condition (see below). Note that some weapons are armor piercing, and bypass about 20% of this soak value.
  • Penalty is the amount by which this type of armor penalizes your Dexterity when worn.
  • Condition. If you receive damage that penetrates your armor, there is a 20% chance its Soak value will be decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! Broken armor (if Soak reaches 0) will be permanently removed from your inventory. Repairing armor takes 1-3 hours depending on how damaged it is, and costs money. You can also do it yourself at home if you have the appropriate materials, equipment and skills.
  • Upgrades. Combat Armor can have extra reinforcement added at some specialist armorers.

Armors



Padded Armor

Soak: 5
Penalty: -2 Dex
Base Price: $250
Description: Light-weight armor consisting of pockets stuffed with fiber cloth. Offers decent protection for very little money - with a negligible encumbrance.



Leather Armor

Soak: 10
Penalty: -10 Dex
Base Price: $500
Description: A common adventurer's armor that offers enough protection to deflect most low-tier melee weapons and substantially limit damage from small arms fire.



Heavy Leather Armor

Soak: 14
Penalty: -18 Dex
Base Price: $1,000
Description: A leather armor reinforced with steel plates. Offers good protection for relatively little money.



Combat Armor

Soak: 21
Penalty: -23 Dex
Base Price: $3,800
Description: A heavy armor manufactured at Westside Assembly Plant. Consists of kevlar plates and reinforced steel. Takes a heavy toll on the wearer's Dexterity.

Special: Can have reinforcing plates added, which do not add further penalties (see below).



Combat Weave

Soak: 23
Penalty: -3 Dex
Base Price: $6,200
Description: An ultra-light weave armor strengthened by the legendary ActiveNanite formulae. Expensive to repair but deteriorates slower than other armors.



Duraplate Armor

Soak: 35
Penalty: -23 Dex
Base Price: $13,500
Description: A heavy combat armor made from solid DuraSteel plates. Transforms your follower into a tank - but also a sitting duck for melee fighers due to its large Dexterity penalty.



Stealth Armor

Soak: 17
Penalty: none
Base Price: $24,000
Description: An ultra-light high-tech stealth armor originally manufactured on Earth. Special effect: features camouflaging abilities that'll make your enemies choose non-stealth armor carriers first. For NPCs only!



H.U.L.C. Armor

Soak: 50
Penalty: -15 Dex
Base Price: $450,000 and 12,000 Influence
Description: A pre-severance utility armor constructed for extremely hazardous environments on arid planets. Weighs roughly 1,200 lbs. and uses energy cells to power its arms and legs.


Armor Upgrades - for the Player only!


Combat Armor Upgrade - Chitin Plates


Soak: +6

Penalty: None
Degrade Level: Medium
Base Price: $1,500
Coat your armor plates in a crustacean protective layer. Almost weightless. May smell of fish.

Restriction: Available to the MC only; not NPCs.




Combat Armor Upgrade - Tokyo Plates


Soak: +9

Penalty: None
Degrade Level: Medium
Base Price: $3,500
Replace your armor's original chest plates with second-grade DuraSteel covers made at Cyker's manufacturing plant in New Tokyo.

Restriction: Available to the MC only; not NPCs.