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Bringing Followers out on hunting trips can provide a sizeable bonus based on their [[Skills (NPCs)#Survival|Survival]] skill and [[Traits (NPCs)|traits]].
Bringing Followers out on hunting trips can provide a sizeable bonus based on their [[Skills (NPCs)#Survival|Survival]] skill and [[Traits (NPCs)|traits]].


* '''The Wild born trait:''' +8 Chance bonus.
* '''The [[Traits (NPCs)#Wild-Born|Wild-born]] trait:''' +8 Chance bonus.
* '''The Jaeger trait:''' +20 Chance bonus.
* '''The [[Traits (NPCs)#Jaeger|Jaeger]] trait:''' +20 Chance bonus.
* '''Survival 40+:''' +5 Chance bonus.
* '''Survival 40+:''' +5 Chance bonus.
* '''Survival 80+:''' +15 Chance bonus.
* '''Survival 80+:''' +15 Chance bonus.

Revision as of 02:10, 8 May 2024

The hunting mechanics in Masters of Raana entail a lot of different aspects that a survivalist must take into consideration.

Finding a good spot

A red antlers or pelt icon indicates that there is a hunting location. Each location is unique with its own set of texts, events and skill prerequisites. It might take some exploration before you find that perfect spot best suited for your playstyle.

Available hunting locations

  • The Wetlands (large game)
  • Imogen's Barrow (large game)
  • Avonmore Island (small game, quest-locked)
  • Corazon jungles (small game, quest-locked)
  • Blackfang valley (large game, if player has defeated local charucks)

Animal pool

Each spot has a unique pool that tells the area's abundance or scarcity when it comes to huntable game. A low value (2 or below) means a hunter suffers a severe penalty in all his tracking attempts (Survival skill). However, an area with an animal pool of 8 or higher means that the forests are rich with beasts, providing the player with a noticeable chance bonus instead.

The animal pool usually replenishes with up to one point per day. Pools cap between 6-9.

Preparations

Before starting a hunting session (Cost: 2 hours, 6 Stamina points, 5 ammo), you must choose your preferred weapon and hunting method.

Weapons

  • Rifle: +5 Chance bonus.
  • Shotgun: +12 Chance bonus when hunting small game. Less skins/pelt yield.
  • Crossbow: -9 Chance bonus but higher skins/pelt yield.

Other equipment

  • Backpack: available from Roo's General Store and maybe some other places; adds a +5 Chance bonus.

Hunting methods

  • Search prey: greater success chance during rainy days, lower success chance during sunny days, greater success chance right before dusk, lower success when hunting small game (pelts).
  • Stand hunting: lower success chance during rainy days, greater success chance right after dawn, greater success when hunting small game.
  • Decoy: greater success chance during warm and sunny days.

Followers

Bringing Followers out on hunting trips can provide a sizeable bonus based on their Survival skill and traits.

  • The Wild-born trait: +8 Chance bonus.
  • The Jaeger trait: +20 Chance bonus.
  • Survival 40+: +5 Chance bonus.
  • Survival 80+: +15 Chance bonus.
  • Survival 14 or less: -10 Chance penalty.

Yields

Hunting provides you with skins , pelts and raw meat that you'll be able to either refine or sell directly to vendors.

Hunting attempts, both failed and successful, may also raise your or your slave's Hunting skills, if they are assigned to your combat group.