Power Value: Difference between revisions
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These factors | These factors determine the Power Value of the MC's [[Factions|Faction]]. | ||
(Note: bonuses are cumulative, so for example with Influence 10,000 you will have +5 from Influence in total, not just +1 from the 10k.) | |||
=== Military might === | === Military might === |
Revision as of 01:48, 6 May 2024
These factors determine the Power Value of the MC's Faction.
(Note: bonuses are cumulative, so for example with Influence 10,000 you will have +5 from Influence in total, not just +1 from the 10k.)
Military might
- 10+ NPCs with a Melee or Ranged skill above 39: +1
- 15+ NPCs with a Melee or Ranged skill above 39: +1
- 25+ NPCs with a Melee or Ranged skill above 39: +2
- 50+ NPCs with a Melee or Ranged skill above 39: +3
- 75+ NPCs with a Melee or Ranged skill above 39: +4
- Medium and high-tier mercenaries: +1-3/NPC
Influence
- Influence 600+: +1
- Influence 1,500+: +1
- Influence 2,500+: +1
- Influence 5,000+: +1
- Influence 10,000+: +1
- Influence 25,000+: +1
- Influence 50,000+: +2
- Influence 75,000+: +1
- Influence 100,000+: +1
- Influence 150,000+: +1
- Influence 200,000+: +2
Wealth
- Cash 40,000+: +1
- Cash 70,000+: +1
- Cash 120,000+: +1
- Cash 500,000+: +1
- Cash 1,000,000+: +1
- Cash 10,000,000+: +1
- Cash 100,000,000+: +2
Events
- Completing Kymanto questline (Chapter 2): +1
- Completing Walton's Guns questline: +1
Business Power (from investments)
Investments increase Business power:
- Business power 10+: +1
- Business power 20+: +1
Factions
Vassalized factions add 1/3 their Power Value to the MC's.