Doctor's Hall: Difference between revisions
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===Implants & Surgery=== | ===Implants & Surgery=== | ||
* '''Healing Implant Mark I ($12,000):''' A 12x10 mm nanite generating ezx-ejector fueled by body heat. '''''Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).''''' | |||
* '''Healing Implant Mark II ($16,000):''' Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. '''''Increases healing rate by 200%.''''' | |||
* '''Healing Implant Mark III ($30,000):''' An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage '''''(+5HP per round during combat)'''''. | |||
*'''Health Implant Mark I ($50,000):''' One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. '''''Increase max Health by 25.''''' | |||
*'''Health Implant Mark II ($95,000):''' An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. '''''Max Health increased by 50.''''' | |||
*'''Evercock Implant ($125,000):''' The EverCock<sup>TM</sup> implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the '''sexually depleted''' state. | |||
*'''Sureshot Implant ($15,000):''' The SureShot<sup>TM</sup> bionic eye implant is standard among Space Marine officers and Black Guards. It provides a '''''+75 hit chance''''' if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves. | |||
*'''Joyum Implant ($15,000):''' The JoyCum<sup>TM</sup> implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. '''''Gives a +2 Happiness boost if a slave or wife successfully swallows your entire load.''''' | |||
*'''Plastic Surgery, Player ($7,000):''' Put yourself under the knife and enhance your Charm 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points. | |||
*'''Plastic Surgery, NPCs ($300–$4,000 depending on starting Beauty):''' Put your current active NPC under the knife and enhance her/his Beauty 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points. | |||
===Healing & Material=== | ===Healing & Material=== | ||
*[[Doctor's Kit]]: $600 | *[[Doctor's Kit]]: $600 | ||
*[[Injector]] | *[[Injector|Injectors]], box of 10: $220 | ||
*[[Power Cores]]: $900/unit | *[[Power Cores]]: $900/unit |
Revision as of 16:18, 26 April 2024
Overview
Formerly known as Crystal Height's Hospital or Hunt Research Laboratory, the Doctor's Hall is the only remaining high-tech medical facility on Raana.
Implants & Surgery
- Healing Implant Mark I ($12,000): A 12x10 mm nanite generating ezx-ejector fueled by body heat. Improves healing rate by 100%. Wearer also regains Stamina Points faster (+50%).
- Healing Implant Mark II ($16,000): Upgrade your nanite generating ezx-ejector with this overclocked micro-processor. Increases healing rate by 200%.
- Healing Implant Mark III ($30,000): An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage (+5HP per round during combat).
- Health Implant Mark I ($50,000): One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. Increase max Health by 25.
- Health Implant Mark II ($95,000): An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. Max Health increased by 50.
- Evercock Implant ($125,000): The EverCockTM implant was a popular libido enhancer in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the sexually depleted state.
- Sureshot Implant ($15,000): The SureShotTM bionic eye implant is standard among Space Marine officers and Black Guards. It provides a +75 hit chance if your Health remains above 9. The operation unfortunately lowers your Charm by 5 points. The devilish eye does however also lower the Escape risk of all slaves.
- Joyum Implant ($15,000): The JoyCumTM implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. Gives a +2 Happiness boost if a slave or wife successfully swallows your entire load.
- Plastic Surgery, Player ($7,000): Put yourself under the knife and enhance your Charm 5 points per operation. You can raise your Charm up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.
- Plastic Surgery, NPCs ($300–$4,000 depending on starting Beauty): Put your current active NPC under the knife and enhance her/his Beauty 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery. This procedure requires a minimum of 7 Stamina points.
Healing & Material
- Doctor's Kit: $600
- Injectors, box of 10: $220
- Power Cores: $900/unit