Getting started (old): Difference between revisions
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You're free to do anything you want, and there are very few guiding hands except the scribbles in your worn paper journal as your guide. | You're free to do anything you want, and there are very few guiding hands except the scribbles in your worn paper journal as your guide. | ||
This can be disconcerting to the average player, | This can be disconcerting to the average player, so this section of the wiki seeks to provide you with a few tips to gently nudge you along. Some tips and tricks, so to speak. | ||
==The importance of starting traits== | |||
Most players would agree that choosing the Wealthy trait is a fantastic choice if you want to start out comfortably without having to search for a job straight away. It also provides you with enough money to buy your first slave from Kymanto. | |||
Do you want to be a more ranged combat-oriented player? The Pistoleer trait grants you a massive +25 skillpoint bonus in ranged combat (although only for pistols and revolvers). Alternatively, the Sharpshooter trait will grant you a +15 skillpoint boost with any ranged weapon, and you will start with a rifle. Rifles aren't cheap, especially for a newcomer. | |||
The Healing Implant feature is helpful for avoiding the expense of constantly utilizing Tendstims after battle, especially if you're just starting out. However, bear in mind that during the mid-to late game, the cost of restocking your Tendstims will be negligible.nThat being said, if you don't spend a lot of time fighting and want to focus on non-combat pursuits, this is an excellent pick. | |||
==Following the main quest== | ==Following the main quest== |
Revision as of 09:55, 13 February 2022
Walking into the vast realm of Masters of Raana might be a bit confusing. Unlike other games you may have played, Masters of Raana is as open-world as GrimDark (the independent solo developer of the game) can make it. There are no fixed courses, no artificial choices that have no actual influence on gameplay, no "rails", so to speak. You're free to do anything you want, and there are very few guiding hands except the scribbles in your worn paper journal as your guide. This can be disconcerting to the average player, so this section of the wiki seeks to provide you with a few tips to gently nudge you along. Some tips and tricks, so to speak.
The importance of starting traits
Most players would agree that choosing the Wealthy trait is a fantastic choice if you want to start out comfortably without having to search for a job straight away. It also provides you with enough money to buy your first slave from Kymanto.
Do you want to be a more ranged combat-oriented player? The Pistoleer trait grants you a massive +25 skillpoint bonus in ranged combat (although only for pistols and revolvers). Alternatively, the Sharpshooter trait will grant you a +15 skillpoint boost with any ranged weapon, and you will start with a rifle. Rifles aren't cheap, especially for a newcomer.
The Healing Implant feature is helpful for avoiding the expense of constantly utilizing Tendstims after battle, especially if you're just starting out. However, bear in mind that during the mid-to late game, the cost of restocking your Tendstims will be negligible.nThat being said, if you don't spend a lot of time fighting and want to focus on non-combat pursuits, this is an excellent pick.
Following the main quest
Getting your first slave
Following your brother's footsteps inevitably leads you to the Kymanto syndicate. This organization has six available slaves that you can purchase, train, and interact with. You're able to buy Lovisa, Amelia, and Rebecca right away, but the Tier 2 requires you to finish the two first Kymanto quests
The easiest slave