Weapons: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
AlexD (talk | contribs)
AlexD (talk | contribs)
m Noted SPREAD effect of shotgun (awaiting details of game mechanics)
Line 37: Line 37:


'''SHOTGUN'''[[File:Shotgunbutt.png|right|150px]]
'''SHOTGUN'''[[File:Shotgunbutt.png|right|150px]]
'''Ammo:''' Shells <br> '''Damage:''' +12/+26 <br> '''Armor piercing:''' No <br> '''Recoil:''' High <br> '''Spread*:''' Yes <br> '''Base Price:''' $650 <br> '''Description:''' A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. *However, fires shot that spreads out somewhat, increasing chances to hit as it decreases damage with distance.
'''Ammo:''' Shells <br> '''Damage:''' +12/+26 <br> '''Armor piercing:''' No <br> '''Recoil:''' High <br> '''Spread*:''' Yes <br> '''Base Price:''' $650 <br> '''Description:''' A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. *However, fires shot that '''spreads''' out somewhat, increasing chances to hit as it decreases damage with distance.
<br><br><br>
<br><br><br>



Revision as of 02:58, 5 April 2024

Here is a comprehensive list of all available weapons in Masters of Raana.

Weapon attributes

  • Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
  • Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value.
  • Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 40 (low) or 70 (high).
  • Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.



Ranged weapons


STEEL CROSSBOW

Ammo: Bolts
Damage: +11/+15
Armor piercing: No
Recoil: Low
Base Price: $160
Description: A common ranged weapon, favored by many hunters and adventurers. Surprisingly powerful and popular for its cheap ammunition. Better damage when used in close combat.


9mm PISTOL

Ammo: 9mm bullets
Damage: +15/+18
Armor piercing: Yes
Recoil: Low
Base Price: $380
Description: Manufactured at Westside assembly plant from vintage schematics. The 9mm is a reliable and affordable gun that's common in the city. Higher damage output in close combat.


COLT PEACEMAKER

Ammo: ·45 bullets
Damage: +20/+32
Armor piercing: Yes
Recoil: High
Base Price: unknown
Description: Not currently manufactured on Raana. Some antiques may exist after having been brought here from Earth. Compatible ammunition is obtainable however.


PIPE GUN

Ammo: 9mm bullets
Damage: +25/+15
Armor piercing: Yes
Recoil: Low
Base Price: $400
Description: An improvised weapon using 9mm ammunition. Cheap, effective and lightweight.


SHOTGUN

Ammo: Shells
Damage: +12/+26
Armor piercing: No
Recoil: High
Spread*: Yes
Base Price: $650
Description: A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in close combat - damage decreased when fired from a distance. *However, fires shot that spreads out somewhat, increasing chances to hit as it decreases damage with distance.


REMINGTON RIFLE

Ammo: ·30-06 cartridges
Damage: +30/+20
Armor piercing: Yes
Recoil: Medium
Base Price: $750
Description: A modified version of the Remington Model 700 rifle, using ·30-06 ammunition. Higher damage output and better accuracy when fired from distant combat. Adds a bonus to all hunting sessions in the outskirts.


AUTOMATIC RIFLE

Ammo: 7·62 mm
Damage: +38
Armor piercing: Yes
Recoil: High
Base Price: $2,100
Description: A Westside-made assault rifle chambered in the heavier 7·62 instead of the more typical 5·56 to account for Raana's dangerous fauna. Produced from vintage schematics. Used primarily by elite soldiers and wealthy adventurers.


·50 cal RIFLE

Ammo: ·50
Damage: +45/30
Armor piercing: Yes
Recoil: High
Base Price: $3,100
Description: A ·50 caliber rifle used by republic snipers and wealthy big-game hunters.


GRENADE LAUNCHER

Ammo: Grenades
Damage: +62*
Armor piercing: Kinetic
Recoil: Low
Base Price: $10,000 and 1000 Influence
Description: A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. *AoE damage effect: damage is dispersed between the target and their closest comrades.


COILGUN

Ammo: MAG Projectile
Damage: +45
Armor piercing: Yes
Recoil: High
Base Price: $5,500
Description: A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries.


PLASMA RIFLE

Ammo: Energy cells
Damage: +60
Armor piercing: No
Recoil: None
Base Price: $13,000 and 2,000 Influence
Description: A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of plasma that can incinerate most unarmored enemies with one shot.


<<CLASSIFIED>>

Ammo: <<classified>>
Damage: +92
Armor piercing: Yes
Recoil: Low
Base Price: <<classified>>
Description: <<classified>>



Melee


FISTS

Damage: +0
Armor piercing: No
Speed: Fast
Reach: 0
Base Price: n/a
Description: Damage modified by Strength and Melee skill.


CANE

Damage: +3
Armor piercing: No
Speed: Fast
Reach: 0
Base Price: $20
Description: A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by Strength and Melee skill.


COMBAT STAFF

Damage: +9
Armor piercing: No
Speed: Medium
Reach: 1
Base Price: $30
Description: A cheap but efficient close combat weapon. Made from haalwood core, with reinforced ends. Damage modified by Strength and Melee skill.


COMBAT KNIFE

Damage: +7
Armor piercing: No
Speed: Fast
Reach: 0
Base Price: $130
Description: A standard combat knife, equipped with a small quillon. Damage modified by Strength and Melee Skill.


SPEAR

Damage: +11
Armor piercing: Yes
Speed: Medium
Reach: 2
Base Price: $150
Description: An effective warrior's weapon, popular for its long range and simple build.


SLEDGEHAMMER

Damage: +15
Armor piercing: No
Speed: Slow
Reach: 1
Base Price: $120
Description: A powerful melee weapon with high damage output. Difficult to handle; adds a small penalty to your Melee skill when equipped. Damage modified by Strength and Melee skill.


SWORD

Damage: +13
Armor piercing: No
Speed: Medium
Reach: 1
Base Price: $250
Description: A large, double edged knife equipped with a quillon. A common alternative to handguns as there's no need to purchase expensive ammunition. Damage modified by Strength and Melee skill.


WAKIZASHI

Damage: +12
Armor piercing: No
Speed: Fast
Reach: 1
Base Price: $500
Description: A pristine shortblade, measuring roughly 65 cm in length, forged by the former Master Smiths of Raikan.


GREAT SWORD

Damage: +38
Armor piercing: Yes
Speed: Slow
Reach: 2
Base Price: $6,500
Description: A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights.
Using this weapon while having a STRENGTH value below 75 adds a noticeable damage penalty.


POWER KATANA

Damage: +26
Armor piercing: Yes
Speed: Medium
Reach: 1
Base Price: $2,500
Description: A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery.