Resources: Difference between revisions

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<li>Enables metal scrap refinement</li>
<li>Enables metal scrap refinement</li>
<li>Enables c-board extraction</li>
<li>Enables c-board extraction</li>
<li>Crafting (weapons & armors)</li>
<li>Enables crafting: weapons & armors</li>
<li>'''Required skill to use:''' Science (35+)</li>
<li>'''Required skill to use:''' Science (35+)</li>
<li>'''Cost:''' $3,500</li>
<li>'''Cost:''' $3,500</li>
Line 22: Line 22:


====Prepare meat====
====Prepare meat====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 10 raw meat > 20 food rations.
*'''Yield:''' 10 raw meat > 20 food rations
*'''Cost:''' 1 Stamina point.
*'''Cost:''' 1 Stamina point
*'''Skill:''' None.
*'''Skill:''' None
*'''Module:''' None


====Prepare skins====
====Prepare skins====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 2 skins > 2 leather sheets.
*'''Yield:''' 2 skins > 2 leather sheets
*'''Cost:''' 2 Stamina points.
*'''Cost:''' 2 Stamina points
*'''Skill:''' Survival 35+.
*'''Skill:''' Survival 35+
*'''Module:''' None


====Cloth refinement====
====Cloth refinement====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 5 cloth > 1 textile.
*'''Yield:''' 5 cloth > 1 textile
*'''Cost:''' 1 Stamina point.
*'''Cost:''' 1 Stamina point
*'''Skill:''' Artisan 25+.
*'''Skill:''' Artisan 25+
*'''Module:''' Loom.
*'''Module:''' Loom


====Scrap metal refinement====
====Scrap metal refinement====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 5 scrap metal > 1 steel.
*'''Yield:''' 5 scrap metal > 1 steel
*'''Cost:''' 3 Stamina points.
*'''Cost:''' 3 Stamina points
*'''Skill:''' Blacksmith 30+.
*'''Skill:''' Blacksmith 30+
*'''Module:''' Smithery/anvil.
*'''Module:''' Smithery


====Gold refinement====
====Gold refinement====
*'''Time:''' 18 min/action.
*'''Time:''' 18 min/action
*'''Yield:''' 10 c-boards > 1 gold.
*'''Yield:''' 10 c-boards > 1 gold
*'''Cost:''' 2 Stamina points.
*'''Cost:''' 2 Stamina points
*'''Skill:''' Science 35+.
*'''Skill:''' Science 35+
*'''Module:''' Smithery.
*'''Module:''' Smithery


====Scrap Merchandise====
====Scrap Merchandise====
*'''Time:''' 12 min/action.
*'''Time:''' 12 min/action
*'''Yield:''' 2 merchandise > random yield.
*'''Yield:''' 2 merchandise > 1 random yield*
*'''Cost:''' 1 Stamina point.
*'''Cost:''' 1 Stamina point
*'''Skill:''' None.
*'''Skill:''' None
*'''Module:''' None
<nowiki>*</nowiki> Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.

Revision as of 00:13, 5 April 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment

Loom

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $900
  • Smithery

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Enables crafting: weapons & armors
  • Required skill to use: Science (35+)
  • Cost: $3,500
  • Refinement options

    Prepare meat

    • Time: 12 min/action
    • Yield: 10 raw meat > 20 food rations
    • Cost: 1 Stamina point
    • Skill: None
    • Module: None

    Prepare skins

    • Time: 12 min/action
    • Yield: 2 skins > 2 leather sheets
    • Cost: 2 Stamina points
    • Skill: Survival 35+
    • Module: None

    Cloth refinement

    • Time: 12 min/action
    • Yield: 5 cloth > 1 textile
    • Cost: 1 Stamina point
    • Skill: Artisan 25+
    • Module: Loom

    Scrap metal refinement

    • Time: 12 min/action
    • Yield: 5 scrap metal > 1 steel
    • Cost: 3 Stamina points
    • Skill: Blacksmith 30+
    • Module: Smithery

    Gold refinement

    • Time: 18 min/action
    • Yield: 10 c-boards > 1 gold
    • Cost: 2 Stamina points
    • Skill: Science 35+
    • Module: Smithery

    Scrap Merchandise

    • Time: 12 min/action
    • Yield: 2 merchandise > 1 random yield*
    • Cost: 1 Stamina point
    • Skill: None
    • Module: None

    * Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.