The Academy: Difference between revisions
m Added links |
m clarified text a bit, particularly relationship between The Academy and the Historical Society. |
||
Line 1: | Line 1: | ||
[[file:academy1.jpg|thumb|500px|right]] | [[file:academy1.jpg|thumb|500px|right]] | ||
Whitehaven | The Academy in [[Locations (Ikaanos)#Whitehaven District|Whitehaven]] district is a large, historic, educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over multiple terms. Older individuals are not able to join these classes, but can instead pay to attend short, intense catch-up courses providing the essentials in a few key areas. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling. | ||
The Academy's administrative headquarters are in the adjacent [[Historical Society]], a separate building but part of the same institution. | |||
==History== | ==History== | ||
Line 7: | Line 9: | ||
== Classes == | == Classes == | ||
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course | The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to complete the course. Once the course is completed, you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least ''something.'' (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her ''Gift''.) '''Courses cannot be taken again once completed.''' | ||
=== Courses === | === Courses === |
Revision as of 01:47, 14 April 2024
The Academy in Whitehaven district is a large, historic, educational building that provides all manner of classes. It is common practice for middle-class families to send their children here to undertake comprehensive courses covering a wide variety of subjects over multiple terms. Older individuals are not able to join these classes, but can instead pay to attend short, intense catch-up courses providing the essentials in a few key areas. The Academy itself is a maze of haphazardly planned corridors and passageways lined with old oil paintings and wood paneling.
The Academy's administrative headquarters are in the adjacent Historical Society, a separate building but part of the same institution.
History
Founded in 2278 by the renowned Dean Eric Kandor.
Classes
The player can take four different courses here. You must arrive between 8 AM and 12 PM to attend a course, and pay a fee. This fee is a one-time payment for the course and does not need to be paid for each lecture You must attend multiple lectures to complete the course. Once the course is completed, you will gain bonuses to stats. There is a minimum and maximum gain for each course, so everyone will learn at least something. (You want Intelligence 60+ for max stat gains from Hemme's and Wolf's courses, 70+ for Daria's course and her Gift.) Courses cannot be taken again once completed.
Courses
Master Hemme's Know-It-All ($950)
A general course that teaches a myriad of basic subjects.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +3 |
Academics | +2 | +5 |
Science | +2 | +5 |
Manipulate | +2 | +6 |
Gambling | +1 | +5 |
Daria's Science and Mathematics ($900)
A course focused on raising science and gambling. Completing this course awards Daria's Gift, a special passive ability. Daria's gift becomes active if the player has 70 Intelligence or higher, and grants a +20 bonus to charm rolls when interacting with a character with an Intelligence of 49 or lower.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +5 |
Science | +2 | +8 |
Gambling | +1 | +15 |
Professor Wolf's Complete Masters ($1500)
A course focused on raising academics.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +3 |
Academics | +4 | +8 |
Science | +1 | +2 |
Willpower | +0 | +5 |
Professor Wolf's Planetary Studies ($1200)
An advanced course focusing on science and academics.
Min/Max Gains | ||
---|---|---|
Skill | Minimum | Maximum |
Intelligence | +1 | +6 |
Academics | +4 | +10 |
Science | +2 | +5 |
Tutoring wages
- Base: $100
- Skill is 85-94: +$15
- Skill is 95-99: +$30
- Skill is 100-109: +$45
- Skill is 110-129: +$60
- Skill is 130+: +$160
- (Other) Skill is 130+: +$10
- Influence 1000-1499: +$5
- Influence 1500-2999: +$15
- Influence 3000-4999: +$20
- Influence 5000-9999: +$30
- Influence 10000+: +$45
- Academic disp. 100-299: +$10
- Academic disp. 300-499: +$20
- Academic disp. 500-599: +$30
- Academic disp. 600-999: +$40
- Academic disp. 1000+: +$60