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Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items. | Resource management is a big part of the [[Crafting Engine|crafting engine]] in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare [[materials]] and craft [[weapons]], [[armors]], [[tendstims]] and other valuable items. | ||
==Equipment== | ==Equipment== | ||
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===Loom=== | ===Loom=== | ||
<li>Enables cloth refinement</li> | <li>Enables cloth refinement</li><li>Enables textile production | ||
<li>Enables textile production</li> | </li> | ||
<li>Need to craft: Clothes</li> | <li>Need to craft: Clothes</li> | ||
<li>'''Required skill to use:''' Science (25+)</li> | <li>'''Required skill to use:''' Science (25+)</li> |
Revision as of 00:04, 5 April 2024
Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.
Equipment
Loom
Smithery
Refinement options
Prepare meat
- Time: 12 min/action.
- Yield: 10 raw meat > 20 food rations.
- Cost: 1 Stamina point.
- Skill: None.
Prepare skins
- Time: 12 min/action.
- Yield: 2 skins > 2 leather sheets.
- Cost: 2 Stamina points.
- Skill: Survival 35+.
Cloth refinement
- Time: 12 min/action.
- Yield: 5 cloth > 1 textile.
- Cost: 1 Stamina point.
- Skill: Artisan 25+.
- Module: Loom.
Scrap metal refinement
- Time: 12 min/action.
- Yield: 5 scrap metal > 1 steel.
- Cost: 3 Stamina points.
- Skill: Blacksmith 30+.
- Module: Smithery/anvil.
Gold refinement
- Time: 18 min/action.
- Yield: 10 c-boards > 1 gold.
- Cost: 2 Stamina points.
- Skill: Science 35+.
- Module: Smithery.
Scrap Merchandise
- Time: 12 min/action.
- Yield: 2 merchandise > random yield.
- Cost: 1 Stamina point.
- Skill: None.