Power Value: Difference between revisions
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===Influence=== | ===Influence=== | ||
* Influence 600+: '''+1''' | * [[Influence]] 600+: '''+1''' | ||
* Influence 1,500+: '''+1''' | * Influence 1,500+: '''+1''' | ||
* Influence 2,500+: '''+1''' | * Influence 2,500+: '''+1''' | ||
Line 39: | Line 39: | ||
Investments increase Business power: | Investments increase Business power: | ||
* Business power 10+: '''+1''' | * [[Business power]] 10+: '''+1''' | ||
* Business power 20+: '''+1''' | * Business power 20+: '''+1''' | ||
===Factions=== | ===Factions=== | ||
Vassalized factions add 1/3 their Power Value to the MC's. | Vassalized factions add 1/3 their Power Value to the MC's. |
Revision as of 20:59, 18 April 2024
These factors affect the MC's Power Value:
Military might
- 10+ NPCs with a Melee or Ranged skill above 39: +1
- 15+ NPCs with a Melee or Ranged skill above 39: +1
- 25+ NPCs with a Melee or Ranged skill above 39: +2
- 50+ NPCs with a Melee or Ranged skill above 39: +3
- 75+ NPCs with a Melee or Ranged skill above 39: +4
- Medium and high-tier mercenaries: +1-3/NPC
Influence
- Influence 600+: +1
- Influence 1,500+: +1
- Influence 2,500+: +1
- Influence 5,000+: +1
- Influence 10,000+: +1
- Influence 25,000+: +1
- Influence 50,000+: +2
- Influence 75,000+: +1
- Influence 100,000+: +1
- Influence 150,000+: +1
- Influence 200,000+: +2
Wealth
- Cash 40,000+: +1
- Cash 70,000+: +1
- Cash 120,000+: +1
- Cash 500,000+: +1
- Cash 1,000,000+: +1
- Cash 10,000,000+: +1
- Cash 100,000,000+: +2
Events
- Completing Kymanto questline (Chapter 2): +1
- Completing Walton's Guns questline: +1
Business Power (from investments)
Investments increase Business power:
- Business power 10+: +1
- Business power 20+: +1
Factions
Vassalized factions add 1/3 their Power Value to the MC's.