Weapons: Difference between revisions
m Checked weapon stats and added base price and descriptions. Early game weapons only so far; will do rest when I reach them! |
m some weapon descriptions added |
||
Line 51: | Line 51: | ||
<br><br><br> | <br><br><br> | ||
''' | '''·50 cal RIFLE''' [[File:50cal.png|right|150px]] | ||
'''Ammo:''' ·50 <br> '''Damage:''' +45/30 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $ <br> | '''Ammo:''' ·50 <br> '''Damage:''' +45/30 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' A ·50 caliber rifle used by republic snipers and wealthy big-game hunters. | ||
<br><br><br> | <br><br><br> | ||
'''GRENADE LAUNCHER''' [[File:gl.png|right|150px]] | '''GRENADE LAUNCHER''' [[File:gl.png|right|150px]] | ||
'''Ammo:''' Grenades <br> '''Damage:''' +62* <br> '''Armor piercing:''' Kinetic <br> '''Recoil:''' Low <br> '''Base Price:''' $ <br> | '''Ammo:''' Grenades <br> '''Damage:''' +62* <br> '''Armor piercing:''' Kinetic <br> '''Recoil:''' Low <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. <b> *AoE damage effect. </b> Damage is randomly dispersed between the target and his closest comrades. | ||
<br><br><br> | <br><br><br> | ||
'''COILGUN''' [[File:Coilbutt.png|right|150px]] | '''COILGUN''' [[File:Coilbutt.png|right|150px]] | ||
'''Ammo:''' MAG Projectile <br> '''Damage:''' +45 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $ <br> | '''Ammo:''' MAG Projectile <br> '''Damage:''' +45 <br> '''Armor piercing:''' Yes <br> '''Recoil:''' High <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries. | ||
<br><br><br> | <br><br><br> | ||
'''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]] | '''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]] | ||
'''Ammo:''' Energy cells <br> '''Damage:''' +60 <br> '''Armor piercing:''' No <br> '''Recoil:''' None <br> '''Base Price:''' $ <br> | '''Ammo:''' Energy cells <br> '''Damage:''' +60 <br> '''Armor piercing:''' No <br> '''Recoil:''' None <br> '''Base Price:''' $ <br> | ||
'''Description:''' | '''Description:''' A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of energy that can incapacitate most unarmored enemies with one shot. | ||
<br><br><br> | <br><br><br> | ||
Revision as of 19:03, 25 March 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Armor piercing: An armor piercing weapon receives a damage boost when used against armored opponents. The penetration value is roughly 15-20% of an armor's Soak value.
- Recoil: Medium and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 39 (low) or 69 (high).
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
Ranged weapons
Ammo: Bolts Ammo: 9mm bullets Ammo: ·45 bullets Ammo: 9mm bullets Ammo: Shells Ammo: ·30-06 cartridges Ammo: 7·62 mm Ammo: ·50 Ammo: Grenades Ammo: MAG Projectile Ammo: Energy cells Ammo: <<classified>> |
Melee
Damage: +0 Damage: +3 Damage: +9 Damage: +7 Damage: +11 Damage: +15 Damage: +13 Damage: +12 Damage: +38 Damage: +26 |