Assignments and Jobs: Difference between revisions
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=== The Golden Dragon (Performer) (Crystal Hills) === | === The Golden Dragon (Performer) (Crystal Hills) === | ||
* '''Daily Income:''' $150 | * '''Daily Income:''' $150, $180 if Extroverted | ||
* '''Hours:''' 8 a.m. to 4.30 p.m. | * '''Hours:''' 8 a.m. to 4.30 p.m. | ||
* '''Age:''' Any | * '''Age:''' Any | ||
* '''Risks:''' Low | * '''Risks:''' Low | ||
* '''Requirements:''' | * '''Requirements:''' | ||
** Beauty | ** Can not have the Shy trait | ||
** Charisma | ** Beauty 60+ | ||
** Charisma 60+ | |||
** Dancing OR Performance 70+ | ** Dancing OR Performance 70+ | ||
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There are no special risks involved other than a very small chance of increased Willpower. | There are no special risks involved other than a very small chance of increased Willpower. | ||
Bonus Effects: | |||
* 16.67% daily chance to increase Performance up to 90. | |||
* 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+ | |||
* 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+ | |||
=== Carpenter (South Redhaven) === | === Carpenter (South Redhaven) === |
Revision as of 23:39, 20 March 2024
Preparing an NPC for adventures and combat
You can add any NPC to your combat group by clicking on the Add Follower button next to their Interaction shortcut (see screenshot).
Adding NPCs as a Follower immediately terminates their current job assignments.
Clicking that button again removes the NPC from your combat group and reassigns him to his earlier assignment..
Most NPC character quests require that you've assigned the NPC to your group in order to resolve his or her quest.
Weapons and gear
You can arm an NPC from its Inventory which you're able to access either through the NPC Menu (second screenshot) or through the NPCs>Inventory button while out on adventures (third screenshot).
Any weapons/armor equipped through this menu will be transferred from the player's inventory to the NPC.
Links and guides
Read more about weapons here.
Read more about armors here.
Available assignments
Abbot Roo's General Store (Redhaven)
- Daily Income: $25
- Hours: 8 a.m. to 4 p.m.
- Age: 19 or younger
- Risks: Low
Working at Roo's General store is a relatively mindless assignment that'll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!
Risks are low, but a girl is not completely safe from Abbot Roo's hungry eyes, especially if he's having a bad day.
Devious Tools (Whitehaven)
- Daily Income: $50
- Hours: 8 a.m. to 4 p.m.
- Age: 35 or younger
- Risks: High!
- Requirements: 50+ Corruption OR Willpower 9-
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.
Risks involve:
- 16.67% chance +1 Discipline up to 70
- 16.67% chance -2 Willpower
- 16.67% chance -2 Happiness, if Corruption is 40+ this does not happen
- +1-6 Anal wear
- +5 Vaginal wear
- +5 Oral wear
Secret Garden Bookstore (Whitehaven)
- Daily Income: $25
- Hours: 8.15 a.m. to 4 p.m.
- Age: Any
- Risks: Special
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.
Risks involve:
- 16.67% chance +1 Willpower
- 16.67% chance +1 Happiness
- 16.67% chance +1 Feminist trait up to 100
- heightened Escape risk if your slave's Anger is Upset or worse (Unconfirmed)
Walton's Smithery (Redhaven)
- Daily Income: $20
- Hours: 8 a.m. to 4 p.m.
- Age: Any
- Risks: None
- MC Background: Soldier lvl 2 or higher.
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition's sorter. You believe he's doing this just to be kind, and the task would probably not be very taxing for the girl in question.
There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton's cellar. Sitting next door to Bud Walton might not add to the pleasantness either.
Nika's clothing store (Westside)
- Daily Income: $40
- Hours: 8 a.m. to 4 p.m.
- Age: Any
- Risks: None
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.
Effects:
- 16.67% daily chance that a girl will increase her Charisma up to 60.
- Another 16.67% daily chance to increase Charisma up to 60, if:
- Girl has 30+ Willpower AND
- Girl has 40+ Happiness
There are no special risks involved - Nikolai doesn't treat his employees as slaves.
The Golden Dragon (Performer) (Crystal Hills)
- Daily Income: $150, $180 if Extroverted
- Hours: 8 a.m. to 4.30 p.m.
- Age: Any
- Risks: Low
- Requirements:
- Can not have the Shy trait
- Beauty 60+
- Charisma 60+
- Dancing OR Performance 70+
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.
Work might include overtime - don't be too alarmed if your slave returns late sometimes.
There are no special risks involved other than a very small chance of increased Willpower.
Bonus Effects:
- 16.67% daily chance to increase Performance up to 90.
- 16.67% daily chance to increase Charisma up to 80, if Happiness is 60+
- 16.67% daily chance to increase Willpower up to 30, if Happiness is 30+
Carpenter (South Redhaven)
- Daily Income: $40
- Hours: 8:30 a.m. to 4 p.m.
- Age: 12+
- Risks: Low
There's a daily 10% chance to increase a worker's STRENGTH by one point up to a maximum of 60.
There's also a 5% risk for a worker to receive a -10 Health injury.
Maid Duty
- Daily Income: 2 Influence
- Hours: Special
- Age: Any
- Risks: None
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.
There are no special benefits other than additional opulence to your household's status, which means an increased influence yield of (+2) per day.
There are also no special risks involved other than what her Master might decide happens during breaks.
Garden Duty
- Daily Income: Special
- Hours: Special
- Age: Any
- Risks: None
Assigning an NPC as a gardener boosts your Garden's income based on his or her Gardening skill. It's a full-time assignment, but the NPC will be accessible throughout the day if you should require other services.
Gardening 1-25: +0% income.
Gardening 26-50: +25% income.
Gardening 51-74: +50% income.
Gardening 75-129: +100% income.
Gardening 130: +200% income.
There's a daily 16.67% chance to increase the girl's Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.
There are also no special risks involved other than what her Master might decide happens during breaks.
Mai-Lynn Oshiro provides additional bonus if working at the garden.
Slave Master/Mistress
- Daily Income: None
- Hours: Special
- Age: 18+
- Risks: Low
Assigning an NPC to slave training duty allows you to assign slaves to them. They will train assigned slaves according to their stats and traits.
Details found here: Assignments and Jobs - Slave Master.
The Academy
You can pay (on a daily basis) to have your NPCs take classes at The Academy during the day.
- Schedule: 9am-4pm
- Maximum Age: 25
Science and Hardware Class
- Stamina loss: -10
- Cost: 60$/day
- Science: 18% chance to increase
- Academics: 12% chance to increase
- Discipline: 8% chance to increase
- INTELLIGENCE: 8% chance to increase
- WILLPOWER: 8% chance to increase
- Influence: +2/day
A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everytrhing from natural history to advanced computers and Grid navigation.
History and Anthropology Class
- Stamina loss: -10
- Cost: 60$/day
- Academics: 22% chance to increase
- Science: 12% chance to increase
- Discipline: 9% chance to increase
- INTELLIGENCE: 9% chance to increase
- WILLPOWER: 6% chance to increase
- Influence: +2/day
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.
Administration and Domestic Art Class
- Stamina loss: -10
- Cost: 60$/day
- Domestic: 18% chance to increase
- Gardening: 16% chance to increase
- Discipline: 12% chance to increase
- INTELLIGENCE: 4% chance to increase
- Influence: +2/day
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.
Gymnastics and Performance Class
- Stamina loss: -25
- Cost: 80$/day
- Acrobatics: 20% chance to increase
- Dancing: 15% chance to increase
- Discipline: 15% chance to increase
- Performance: 6% chance to increase
- DEXTERITY: 8% chance to increase
- STRENGTH: 8% chance to increase
- Influence: +2/day
- Injury risk
- Risk (other)
A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists.
Teaching at Academy
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors.
- Schedule: 9am-4pm
- Minimum skill level : 40 (lecturer) 70 (professor)
Science Lecturer
- Income : $40
- Science : 1.0% chance to increase
- INTELLIGENCE : 2.0% chance to increase
- WILLPOWER : 3.0% chance to increase
- Stamina loss: 20%
- Age : Any
Academics Lecturer
- Income : $40
- Discipline : 1.0% chance to increase
- INTELLIGENCE : 2.0% chance to increase
- WILLPOWER : 4.0% chance to increase
- Stamina loss: 20%
- Age : Any
Science Professor
- Income : $110
- Influence : +4/day
- Discipline : 2.0% chance to increase
- INTELLIGENCE : 4.0% chance to increase
- WILLPOWER : 10.0% chance to increase
- Stamina loss: 30%
- Maximum Age : None
- Minimum Age : 21, or None @ influence >6000
Academics Professor
- Income : $90
- Influence : +4/day
- Discipline : 1.0% chance to increase
- INTELLIGENCE : 3.0% chance to increase
- WILLPOWER : 8.0% chance to increase
- Stamina loss: 20%
- Maximum Age : None
- Minimum Age : 21, or None @ influence >6000
Evening and Night-Time Assignments
Horse Riding
- Hours: 6 p.m. to 8 p.m.
- Base Discipline Gain: 5%/day chance (max 70).
- Base Happiness Gain: 10%/day chance.
- DEXTERITY: 6%/day chance to increase (max 60).
You can apply [slave] to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise Happiness over time, and increase a slave's discipline and physical attributes.
Note: To change stable be at home and make a girl one of the 2 active slaves > Click on her > Events & Activities > Horse Riding.
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.
White Stables
- Daily Cost: 25$/day
- Extra Bonuses: +5 Discipline, +1/day Influence
- Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.
- Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
- Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]
- Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]
Muller's Barn
- Daily Cost: 5$/day
- Happiness: 10%/day
- Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline
- Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
- Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]