Traits (MC): Difference between revisions

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==Brainy==
==Brainy==
'''Cost:''' 50.<br>
'''Cost:''' 20.<br>
'''Requirements:''' INTELLIGENCE 40+.
'''Requirements:''' INTELLIGENCE 40+.
===Effects===
===Effects===
The MC can extract additional skill points from courses and books (roughly 20% more than the default yield).
The MC can extract additional skill points from courses and books (roughly 10-20% more than the default yield).


==Crackshot==
==Crackshot==

Revision as of 12:05, 7 February 2024

Attractive

Cost: 30.
Requirements: Charm 35+.

Effects

The MC has a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. The MC also receives a +10 Charm bonus.

Brainy

Cost: 20.
Requirements: INTELLIGENCE 40+.

Effects

The MC can extract additional skill points from courses and books (roughly 10-20% more than the default yield).

Crackshot

Cost: 60.
Requirements: Ranged combat 40+.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Crafter

Cost: 20.
Requirements: Artisan 20+.

Effects

The MC receives a +10 Artisan and a +10 Blacksmithing bonus. He also starts the game with a set of basic raw materials worth approximately $3,000.

Deadly strike

Cost: 50.
Requirements: Melee combat 40+.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-249 fought battles: 20%.
  • 250-499 fought battles: 25%.
  • 500+ fought battles: 30%.

Disciplined

Cost: 30.
Requirements: None.

Effects

The MC receives a +40 chance bonus (up to natural caps) when increasing his own skills through Basic training.

Engineer

Cost: 15.
Requirements: None.

Effects

The MC can build double the amount of upgrades in a day. All building maintenance costs are decreased with 50%.

Gunslinger

Cost: 10.
Requirements: Ranged combat 35+.

Effects

The MC has a natural talent with pistols and revolvers. He receives a +10 Damage bonus with all onehanded sidearms.

Large manhood

Cost: 10.
Requirements: None.

Effects

The MC's manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions.

Massive load

Cost: 0.
Requirements: None.

Effects

A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation to why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner.

This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated or highly Corrupted NPCs can however receive Happiness bonuses when taking the MC's load orally.

Party animal

Cost: 10.
Requirements: None.

Effects

Ever since the MC's been a young boy, he was always a popular guy who knew how to throw a great party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs.

Techie

Cost: 15.
Requirements: Science 30+.

Effects

The MC receives a +20 chance bonus during all hacking attempts and starts the game with a level 2 handheld computer.

Tough

Cost: 30.
Requirements: Stamina 30+.

Effects

The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.

Sacred

Cost: 15.
Requirements: None.

Effects

The MC naturally generates two devotion points per day - to whatever religion he belongs.

Sharpshooter

Cost: 10.
Requirements: None.

Effects

The MC starts with a +10 bonus to his Ranged weapon skill, a Remington rifle and 200 rounds of 30-06 ammo.

Slaver

Cost: 15.
Requirements: None.

Effects

The MC receives a +15% chance for incapacitating enemies in combat. All auctions held at Watery Eyes or Crystal Hills get a +15% Estimated sale price.

Teen subduer

Cost: 20.
Requirements: None.

Effects

The MC receives a +25 chance bonus when trying to persuade, charm or "hang out" with teenaged NPCs.

Wealthy

Cost: 20.
Requirements: A lvl 2+ skill class background.

Effects

The MC starts with $10,000 and a retainer that provides a permanent $15/day income.

Wildborn

Cost: 10.
Requirements: Survival 20+.

Effects

The MC receives a +10 chance bonus and up to 50% extra yield during hunting actions.