Traits (MC): Difference between revisions

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*'''150-249 fought battles:''' 25%.
*'''150-249 fought battles:''' 25%.
*'''250 fought battles:''' 30%.
*'''250 fought battles:''' 30%.
==Deadly strike==
'''Cost:''' 50.<br>
'''Requirements:''' Melee combat 40+.
===Effects===
Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.
*'''0-49 fought battles:''' 15%.
*'''50-149 fought battles:''' 20%.
*'''150-249 fought battles:''' 25%.
*'''250 fought battles:''' 30%.


==Resistance==
==Resistance==

Revision as of 10:59, 3 February 2024

Crackshot

Cost: 60.
Requirements: Ranged combat 40+.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-149 fought battles: 20%.
  • 150-249 fought battles: 25%.
  • 250 fought battles: 30%.

Deadly strike

Cost: 50.
Requirements: Melee combat 40+.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in melee combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-149 fought battles: 20%.
  • 150-249 fought battles: 25%.
  • 250 fought battles: 30%.


Resistance

Cost: 40.
Requirements: Stamina 30+.

Effects

The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.

Wealthy

Cost: 20.
Requirements: Special background.

Effects

The MC starts with $10,000 and a retainer that provides a permanent $15/day income.