Traits (MC): Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
==Crackshot==
==Crackshot==
'''Cost:''' 60.<br>
'''Cost:''' 60.<br>
'''Description:''' XXX.
'''Requirements:''' Ranged combat 40+.
===Effects===
===Effects===
Instead of the default 5%, the MC's chance of scoring a critical hit in combat increases with his current combat experience.
Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.


*'''0-49 fought battles:''' 15%.
*'''0-49 fought battles:''' 15%.
Line 12: Line 12:


==Resistance==
==Resistance==
'''Cost:''' 25.<br>
'''Cost:''' 40.<br>
'''Description:''' XXX.
'''Requirements:''' Stamina 30+.
===Effects===
===Effects===
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.
The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.
 


==Wealthy==
==Wealthy==
'''Cost:''' 20.<br>
'''Cost:''' 20.<br>
'''Description:''' XXX.
'''Requirements:''' Special background.
===Effects===
===Effects===
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.

Revision as of 10:59, 3 February 2024

Crackshot

Cost: 60.
Requirements: Ranged combat 40+.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in ranged combat attacks increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-149 fought battles: 20%.
  • 150-249 fought battles: 25%.
  • 250 fought battles: 30%.

Resistance

Cost: 40.
Requirements: Stamina 30+.

Effects

The MC's sturdiness enables him to naturally soak 5% of all incoming damage in melee and ranged combat situations.

Wealthy

Cost: 20.
Requirements: Special background.

Effects

The MC starts with $10,000 and a retainer that provides a permanent $15/day income.