Traits (MC): Difference between revisions

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==Crackshot==
==Crackshot==
'''Cost:''' 60.
'''Cost:''' 60.
'''Description:''' XXX.
===Effects===
===Effects===
Instead of the default 5%, the MC's chance of scoring a critical hit in combat increases with his current combat experience.
Instead of the default 5%, the MC's chance of scoring a critical hit in combat increases with his current combat experience.
Line 9: Line 10:
*'''150-249 fought battles:''' 25%.
*'''150-249 fought battles:''' 25%.
*'''250 fought battles:''' 30%.
*'''250 fought battles:''' 30%.
==Resistance==
'''Cost:''' 25.
'''Description:''' XXX.
===Effects===
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.


==Wealthy==
==Wealthy==
'''Cost:''' 20.
'''Cost:''' 20.
'''Description:''' XXX.
===Effects===
===Effects===
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.
The MC starts with $10,000 and a retainer that provides a permanent $15/day income.

Revision as of 10:56, 3 February 2024

Crackshot

Cost: 60. Description: XXX.

Effects

Instead of the default 5%, the MC's chance of scoring a critical hit in combat increases with his current combat experience.

  • 0-49 fought battles: 15%.
  • 50-149 fought battles: 20%.
  • 150-249 fought battles: 25%.
  • 250 fought battles: 30%.

Resistance

Cost: 25. Description: XXX.

Effects

The MC starts with $10,000 and a retainer that provides a permanent $15/day income.


Wealthy

Cost: 20. Description: XXX.

Effects

The MC starts with $10,000 and a retainer that provides a permanent $15/day income.