The house: Difference between revisions
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* There's a 4% chance to decrease an NPC's WILLPOWER with one point per day. (3% for Jaded NPCs). The room upgrade decreases this chance to 1% (0% for Jaded NPCs). | * There's a 4% chance to decrease an NPC's WILLPOWER with one point per day. (3% for Jaded NPCs). The room upgrade decreases this chance to 1% (0% for Jaded NPCs). | ||
* NPCs with a Corruption below 80 decrease their Affection toward you with two points per day, down to "Despising". | * NPCs with a Corruption below 80 decrease their Affection toward you with two points per day, down to "Despising". | ||
* NPCs with a Corruption below 80 increase | * NPCs with a Corruption below 80 increase their Anger with one point per day. | ||
* NPCs automatically lose one Defiance point per day. | * NPCs automatically lose one Defiance point per day. | ||
* NPCs' Fear increases with one point per day up to a maximum of 10. | * NPCs' Fear increases with one point per day up to a maximum of 10. |
Revision as of 12:27, 22 January 2024
Upstairs
Living room
Master Bedroom
Basement
Holding cell
The holding cell upgrade can only be applied to rooms in the basement. Building a holding cell enables the "Imprison" command in an NPC's Interaction menu (Events & Activities>Imprison). Placing an NPC in a jail cell gives you full control over its effects and escape risks. These scripts will also execute during the Conclude Day event, in addition to a possible Affection drop caused by the actual imprison command:
- There's a 4% chance to decrease an NPC's WILLPOWER with one point per day. (3% for Jaded NPCs). The room upgrade decreases this chance to 1% (0% for Jaded NPCs).
- NPCs with a Corruption below 80 decrease their Affection toward you with two points per day, down to "Despising".
- NPCs with a Corruption below 80 increase their Anger with one point per day.
- NPCs automatically lose one Defiance point per day.
- NPCs' Fear increases with one point per day up to a maximum of 10.
- Escape risk is more or less 0% regardless of the NPC's current Affection, Willpower and Anger.
Imprisoning high-lvl NPCs
Trying to imprison combat-abled NPCs with high Willpower might decrease your Health by a substantial amount! Some NPCs, like Paragons and most mercenaries, might be too powerful to imprison - unless the MC's skills are very high.
Imprisoning freeborns (Servants, Mercenaries and Paragons) can wreck havoc on your Influence and other same-leveled NPCs' Affection toward you.
Helping NPCs
Assigned guards will automatically help with the imprison command and add their STRENGTH to the chance calculation if:
- The guard's Affection toward you is Loving+ or the guard's Corruption is 80+.
- The imprisoned NPC has a special imprison event/warrant.
- The imprisoned NPC has the status of Convict or Slave.