Weapons: Difference between revisions
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<center>'''Melee'''</center> | <center>'''<h2>Melee</h2>'''</center> | ||
''' | '''FISTS''' [[File:Unarmed.png|right|150px]] | ||
'''Damage:''' +0. <br> '''Armor piercing:''' No. <br> '''Speed:''' Fast. | |||
''' | |||
<br><br><br> | <br><br><br> | ||
''' | '''WHIPPING CANE''' [[File:Canebutt.png|right|150px]] | ||
Damage + | '''Damage:''' +3.<br> '''Armor piercing:''' No. <br> '''Speed:''' Fast. | ||
<br><br><br> | <br><br><br> | ||
''' | '''COMBAT KNIFE''' [[File:Knife.png|right|150px]] | ||
Damage + | '''Damage:''' +7. <br> '''Armor piercing:''' No. <br> '''Speed:''' Fast. | ||
<br><br><br> | <br><br><br> | ||
''' | '''COMBAT STAFF''' [[File:Cane.png|right|150px]] | ||
Damage + | '''Damage:''' +9. <br> '''Armor piercing:''' No. <br> '''Speed:''' Medium. | ||
<br><br><br> | <br><br><br> | ||
''' | '''SWORD''' [[File:Sword-01.png|right|150px]] | ||
Damage + | '''Damage:''' +13. <br> '''Armor piercing:''' No. <br> '''Speed:''' Medium. | ||
<br><br><br> | <br><br><br> | ||
''' | '''SLEDGEHAMMER''' [[File:Sledgehammer.png|right|150px]] | ||
Damage +26<br> Armor piercing | '''Damage:''' +15.<br> '''Armor piercing:''' No. <br> '''Speed:''' Slow. | ||
<br><br><br> | |||
'''POWER KATANA''' [[File:Katanabutt.png|right|150px]] | |||
'''Damage:''' +26. <br> '''Armor piercing:''' No. <br>'''Speed:''' Medium. | |||
<br><br><br> | <br><br><br> | ||
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Revision as of 16:11, 10 January 2024
Here is a comprehensive list of all available weapons in Masters of Raana.
Weapon attributes
- Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
- Armor piercing: An armor piercing weapon receives a damage boost when used against armed opponents. The penetration value is roughly 15-20% of an armor's Soak value.
- Recoil: Low and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 49 (low) or 79 (high).
- Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.
Ranged weapons
Ammo: Bolts. Ammo: 9mm bullets. Ammo: .45 bullets. Ammo: .30.06 cartridges. Ammo: Shells. Ammo: 7.62 mm. Ammo: MAG Projectile. Ammo: Energy cells. Ammo: <<classified>>. |
MeleeDamage: +0. Damage: +3. Damage: +7. Damage: +9. Damage: +13. Damage: +15. Damage: +26. |