Weapons: Difference between revisions

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'''COILGUN''' [[File:Coilbutt.png|right|150px]]
'''COILGUN''' [[File:Coilbutt.png|right|150px]]
'''Ammo:''' MAG Projectile. <br> '''Damage: +45. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High.
'''Ammo:''' MAG Projectile. <br> '''Damage:''' +45. <br> '''Armor piercing:''' Yes. <br> '''Recoil:''' High.
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'''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]]
'''PLASMA RIFLE''' [[File:Plasmabutt.png|right|150px]]

Revision as of 16:07, 10 January 2024

Here is a comprehensive list of all available weapons in Masters of Raana.

Weapon attributes

  • Damage: The amount of extra damage a weapon adds to the random damage roll (1D20). If divided, the first value is added damage from Distant combat and the other value is added damage from Close combat ("Charge!).
  • Armor piercing: An armor piercing weapon receives a damage boost when used against armed opponents. The penetration value is roughly 15-20% of an armor's Soak value.
  • Recoil: Low and High Recoil adds a chance penalty if used by a wielder whose Ranged combat skill is below 49 (low) or 79 (high).
  • Reach (melee only): A melee weapon can have a Reach value between 1-3. Using a melee weapon against a melee engaged opponent always checks Reach when calculating the chance roll. A defending combatant with a lower Reach receives a -5 penalty/Reach point.



Ranged weapons


STEEL CROSSBOW

Ammo: Bolts.
Damage: +11/+15.
Armor piercing: No.
Recoil: Low.


9mm PISTOL

Ammo: 9mm bullets.
Damage: +15/+18.
Armor piercing: Yes.
Recoil: Low.


COLT PEACEMAKER

Ammo: .45 bullets.
Damage: +20/+32.
Armor piercing: Yes.
Recoil: High.


REMINGTON RIFLE

Ammo: .30.06 cartridges.
Damage: +30/+20.
Armor piercing: Yes.
Recoil: Medium.


SHOTGUN

Ammo: Shells.
Damage: +12/+26.
Armor piercing: No.
Recoil: High.


AUTOMATIC RIFLE

Ammo: 7.62 mm.
Damage: +38.
Armor piercing: Yes.
Recoil: High.


COILGUN

Ammo: MAG Projectile.
Damage: +45.
Armor piercing: Yes.
Recoil: High.


PLASMA RIFLE

Ammo: Energy cells.
Damage: +60.
Armor piercing: No.
Recoil: None.


<<CLASSIFIED>>

Ammo: <<classified>>.
Damage: +92.
Armor piercing: Yes.
Recoil: Low.



Melee
Fists

It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !

Cane (Whipping Cane)

Damage +3
Armor piercing = No
Speed = Fast
Price = $20


Combat Knife

Damage +7
Armor piercing = No
Speed = Fast
Price = $90


Combat Staff

Damage +9
Armor piercing = No
Speed = Medium
Price = $30


Sword

Damage +13
Armor piercing = No
Speed = Medium
Price = $180


Sledgehammer

Damage +15
Armor piercing = No
Speed = Slow
Price = $120


Power Katana

Damage +26
Armor piercing = No
Speed = Medium
Price = $1500