Factions: Difference between revisions

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===Faction variables===  
===Faction variables===  


*'''Soldiers/Fighters:''' XXX
*'''Soldiers/Fighters:''' The number of active, spendable members.
*'''Power value:''' XXX
*'''Power value:''' A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
*'''Treasury:''' XXX
*'''Treasury:''' A faction's spendable money.
*'''Focus:''' XXX
*'''Focus:''' -
*'''Leader:''' XXX
*'''Standing:''' Your (The MC's) standing toward the faction.
*'''Standing:''' XXX


====Governing variables ("Head of state" only)====
====Governing variables ("Head of state" only)====
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''See [[Political Events]] for more information...''
''See [[Political Events]] for more information...''
==The MC's Faction==
[[Power Value|How to raise my Power Value]].


==Existing factions (starting Power)==
==Existing factions (starting Power)==

Revision as of 17:06, 11 July 2023

A Faction in Masters of Raana is an interactable world entity with a Power Value than can be affected by various ways.

Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the Political Event Phase (Conclude Day). The MC can interact with a faction through commerse, donations or battles.

Faction variables

  • Soldiers/Fighters: The number of active, spendable members.
  • Power value: A general value that expresses a Faction's influence over the world. If this reaches 0, the faction is permanently disabled.
  • Treasury: A faction's spendable money.
  • Focus: -
  • Standing: Your (The MC's) standing toward the faction.

Governing variables ("Head of state" only)

  • Corruption: XXX
  • Control: XXX
  • Prosperity: XXX

See Political Events for more information...

The MC's Faction

How to raise my Power Value.

Existing factions (starting Power)

  • House Halidor (The MC)
  • The republic (22,000)
  • The Kymanto Syndicate
  • House Cyker
  • House Teresto
  • House Bellemme
  • Catholic Church
  • The Caliphate
  • Preacher's Hall
  • The cult of the Elder
  • The order of the red tide
  • The Scandinavian tribes
  • Russians
  • Nippon-koku
  • The Carozza family (mobsters)
  • Bandits
  • Rebels
  • Warlord 1 (planned)
  • Warlord 2 (planned)
  • Warlord 3 (planned)

Sub-factions

Certain minor factions might have a small effect on political events while not being integrated (read: fully affectable) in the faction system.

  • Dockyard Punks
  • Red Tigers