Factions: Difference between revisions
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* Catholic Church | * Catholic Church | ||
* The Caliphate | * The Caliphate | ||
* Preacher's Hall | |||
* The Scandinavian tribes | * The Scandinavian tribes | ||
* | * Russians | ||
* Nippon-koku | * Nippon-koku | ||
* The Carozza family (mobsters) | * The Carozza family (mobsters) |
Revision as of 17:17, 17 June 2023
A Faction in Masters of Raana is an interactable world entity with a Power Value than can be effected by various ways.
Factions play an important role in certain quests, in Investment opportunities and how Ikaanos evolves during the Political Event Phase (Conclude Day). The MC can interact with a faction through commerse, donations or battles.
Faction variables
- Soldiers/Fighters: XXX
- Power value: XXX
- Treasury: XXX
- Focus: XXX
- Leader: XXX
- Standing: XXX
Governing variables ("Head of state" only)
- Corruption: XXX
- Control: XXX
- Prosperity: XXX
Existing factions (starting Power)
- The republic (22,000)
- The Kymanto Syndicate
- House Cyker
- House Teresto
- House Bellemme
- Catholic Church
- The Caliphate
- Preacher's Hall
- The Scandinavian tribes
- Russians
- Nippon-koku
- The Carozza family (mobsters)
- Bandits
- Rebels
- Warlord 1 (planned)
- Warlord 2 (planned)
- Warlord 3 (planned)