Political Events: Difference between revisions
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! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(food)!! Prices <br>(mats.) !! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod | ! STATE !! Prices <br>(ammo) !! Prices <br>(stims) !! Prices <br>(food)!! Prices <br>(mats.) !! Raider<br>Spawns!! Fishing/<br>Hunting!! NPC<br>Salaries!! Escape <br>risk!! Inf. gain<br> mod | ||
|- | |- | ||
| Destitution|| +50%|| +100%|| +250%|| +50% || +25%|| | | Destitution|| +50%|| +100%|| +250%|| +50% || +25%|| -25|| -25%|| -8 pts.|| +100% | ||
|- | |- | ||
| Poverty|| +25%|| +50% || +100%|| +25%|| +5% || -10 || | | Poverty|| +25%|| +50% || +100%|| +25%|| +5% || -10 || -|| -5 pts.|| +25% | ||
|- | |- | ||
| Hardship || +10% || +25% || +50% || - || - || -|| | | Hardship || +10% || +25% || +50% || - || - || -|| -|| -|| - | ||
|- | |- | ||
| Normal || - || - || - || - || - || - || - || - || - | | Normal || - || - || - || - || - || - || - || - || - | ||
|- | |- | ||
| Affluence|| -10% || -25%|| -10% || - || -|| | | Affluence|| -10% || -25%|| -10% || - || -|| - || - || +5 pts.|| -25% | ||
|- | |- | ||
| Abundance || -25% || -50% || -50% || -25%|| -50%|| | | Abundance || -25% || -50% || -50% || -25%|| -50%|| - || - || +8 pts. || -50% | ||
|} | |} |
Revision as of 06:50, 25 April 2023
The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.
Prosperity
Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.
Destitution (4 or less)
Wide-spread starvation, rampart poverty and failing economies everywhere. The city's population is dwindling either due to migration, disease or violence.
Poverty (5-14)
The lower classes are starving and trade businesses are suffering because of low demand in goods and services. The city's population is stagnant.
Hardship (15-24)
The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely.
Normal (25-74)
Life is hard in Ikaanos but most people get by and starvation is almost non-existent.
Affluence (75-89)
Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.
Abundance (90+)
Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.
STATE | Prices (ammo) |
Prices (stims) |
Prices (food) |
Prices (mats.) |
Raider Spawns |
Fishing/ Hunting |
NPC Salaries |
Escape risk |
Inf. gain mod |
---|---|---|---|---|---|---|---|---|---|
Destitution | +50% | +100% | +250% | +50% | +25% | -25 | -25% | -8 pts. | +100% |
Poverty | +25% | +50% | +100% | +25% | +5% | -10 | - | -5 pts. | +25% |
Hardship | +10% | +25% | +50% | - | - | - | - | - | - |
Normal | - | - | - | - | - | - | - | - | - |
Affluence | -10% | -25% | -10% | - | - | - | - | +5 pts. | -25% |
Abundance | -25% | -50% | -50% | -25% | -50% | - | - | +8 pts. | -50% |