Political Events: Difference between revisions
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Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market. | Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market. | ||
==Abundance (90+)=== | ===Abundance (90+)=== | ||
Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled. | Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled. | ||
Revision as of 06:41, 25 April 2023
The Ikaanian colony is a dynamic city-state that could potentially change its prosperity, stability and corruption during your playthrough, either due to random events, spiralling chain-events or the player's active participation in political actions.
Prosperity
Ikaanos' Prosperity value determines the affluence and economical strength of its inhabitants, primarily affecting prices and Fishing/Hunting actions.
Destitution (4 or less)
Wide-spread starvation, rampart poverty and failing economies everywhere. The city's population is dwindling either due to migration, disease or violence.
Poverty (5-14)
The lower classes are starving and trade businesses are suffering because of low demand in goods and services. The city's population is stagnant.
Hardship (15-24)
The lower classes are having a hard time and the rampart povery is beginning to show even with the middle classes, who have to monitor their expenditures wisely.
Normal (25-74)
Life is hard in Ikaanos but most people get by and starvation is almost non-existant.
Affluence (75-89)
Crops have been good and even the lower classes can sometimes enjoy a café latte or a pair of extra tools from the market.
Abundance (90+)
Ikaanos is prospering - there's enough food for everyone and all bandit factions and raider spawns are either limited or completely disabled.
STATE | Prices (ammo) |
Prices (stims) |
Prices (mate.) |
Raider Spawns |
Fishing/ Hunting |
NPC Salaries |
Escape risk |
Inf. gain mod |
Reserved |
---|---|---|---|---|---|---|---|---|---|
Destitution | Example | Example | Example | Example | Example | Example | Example | Example | Example |
Poverty | Example | Example | Example | Example | Example | Example | Example | Example | Example |
Hardship | Example | Example | Example | Example | Example | Example | Example | Example | Example |
Normal | Example | Example | Example | Example | Example | Example | Example | Example | Example |
Affluence | Example | Example | Example | Example | Example | Example | Example | Example | Example |
Abundance | Example | Example | Example | Example | Example | Example | Example | Example | Example |