Difficulty settings: Difference between revisions

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===Grimdark===
===Grimdark===
A realistic playthrough closer to what Ikaanos really feels like. Nothing is nerfed - training, combat and slave dynamics are the same as on normal difficulties. What changes with Grimdark difficulty is the world around you.
A realistic playthrough closer to what Ikaanos really feels like. Nothing is nerfed - training, combat and slave dynamics are the same as on normal difficulties - what changes with Grimdark difficulty is the world around you.


First, you need to plan out your finances to have any chance of staying afloat as maintenance is somewhat higher and you're supplied with less starting money.
First, you need to plan out your finances to have any chance of staying afloat as maintenance is somewhat higher and you're supplied with less starting money.

Revision as of 14:38, 8 March 2023

There are three types of difficulties in Masters of Raana.

Sandbox

A casual playthrough for those who want to experiment or just take it easy.

  • Adds a retainer (+$50/day).
  • Easier skill rolls (+15 to all chance rolls).
  • No need to manage your MC's hygiene.
  • Enemies do less damage in combat.

Normal

No modifications. Standard MoR difficulty.

Grimdark

A realistic playthrough closer to what Ikaanos really feels like. Nothing is nerfed - training, combat and slave dynamics are the same as on normal difficulties - what changes with Grimdark difficulty is the world around you.

First, you need to plan out your finances to have any chance of staying afloat as maintenance is somewhat higher and you're supplied with less starting money.

Other difficulty changes:

  • High-tier ammo and stimpacks are more scarce.
  • Slightly decreased cash and Merchandise drops from enemies.
  • Slightly increased armor costs.
  • No numerical values for slaves.