Difficulty settings: Difference between revisions
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* Adds a retainer (+$50/day). | * Adds a retainer (+$50/day). | ||
* Easier skill rolls (+15 to all chance rolls). | * Easier skill rolls (+15 to all chance rolls). | ||
* No need to | * No need to manage your MC's hygiene. | ||
* Enemies do less damage in combat. | * Enemies do less damage in combat. | ||
Revision as of 14:36, 8 March 2023
There are three types of difficulties in Masters of Raana.
Sandbox
A casual playthrough for those who want to experiment or just take it easy.
- Adds a retainer (+$50/day).
- Easier skill rolls (+15 to all chance rolls).
- No need to manage your MC's hygiene.
- Enemies do less damage in combat.
Normal
No modifications. Standard MoR difficulty.
Grimdark
A realistic playthrough closer to what Ikaanos really feels like.
First, you need to plan out your finances to have any chance of staying afloat as maintenance is somewhat higher and you're supplied with less starting money.
- High-tier ammo and stimpacks are more scarce.
- Slightly decreased cash and Merchandise drops from enemies.
- Slightly increased armor costs.
- No numerical values for slaves.