Assignments and Jobs: Difference between revisions
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* Schedule: 9am-4pm | * Schedule: 9am-4pm | ||
* Minimum skill level : 40 (lecturer) 70 (professor) | * Minimum skill level : 40 (lecturer) 70 (professor) | ||
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* WILLPOWER : 3.0% chance to increase | * WILLPOWER : 3.0% chance to increase | ||
* Stamina loss: 20% | * Stamina loss: 20% | ||
* Age : Any | |||
====Academics Lecturer==== | ====Academics Lecturer==== | ||
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* WILLPOWER : 4.0% chance to increase | * WILLPOWER : 4.0% chance to increase | ||
* Stamina loss: 20% | * Stamina loss: 20% | ||
* Age : Any | |||
====Science Professor==== | ====Science Professor==== | ||
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* WILLPOWER : 10.0% chance to increase | * WILLPOWER : 10.0% chance to increase | ||
* Stamina loss: 30% | * Stamina loss: 30% | ||
* Maximum Age : None | |||
* Minimum Age : 21, or None @ influence >6000 | |||
====Academics Professor==== | ====Academics Professor==== | ||
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* WILLPOWER : 8.0% chance to increase | * WILLPOWER : 8.0% chance to increase | ||
* Stamina loss: 20% | * Stamina loss: 20% | ||
* Maximum Age : None | |||
* Minimum Age : 21, or None @ influence >6000 | |||
==Night-Time Assignments== | ==Night-Time Assignments== |
Revision as of 17:20, 20 August 2022
Preparing your slave for adventures and combat
If your 2 primary slaves are at home you can add them to your adventure party by clicking on the button next to her name down in the household slave management window. As long as that icon looks like this , your follower will be at your side during adventures and combat encounters.
Warning: as of v0.8 your follower might leave your side to go perform a job, such as teaching at the university. This can be a problem if you don't notice before engaging in combat. You should disable the prospective follower's dayjob before taking them on adventure with you.
Note! You cannot assign a slave that's busy with work, studies or other assigned activities. You must wait until they finish and come back home.
Note! as of v0.8 if you assign a slave to be your adventuring follower then she will skip going horse riding at night.
Weapons and gear
Arm your slave by using her Inventory. At home click on > Click on Slave > Inventory. Outdoors click on > Inventory (under the slave's picture). Any weapons/armor equipped through this menu will be removed from your inventory and placed on that slave. While you can only access the inventory of the 2 active slaves, every slave has their own personal inventory and equipment tracked separately regardless of which slaves are currently in your party.
Available assignments
Day-Time Assignments
Abbot Roo's General Store (Redhaven)
- Daily Income : $25
- Hours: 8 a.m. to 4 p.m.
- Age: 19 or younger
- Risks : Low
Working at Roo's General store is a relatively mindless assignment that'll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls!
Risks are low, but a girl is not completely safe from Abbot Roo's hungry eyes, especially if he's having a bad day.
Devious Tools (Whitehaven)
- Daily Income : $50
- Hours: 8 a.m. to 4 p.m.
- Age: 35 or younger
- Risks : High!
- Requires: 50+ Corruption OR Willpower 9-
Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself.
Only a slave with very high Corruption will appreciate working here, and she can still obtain injuries due to mishaps or reckless customers. The despicable acts your girl will have to endure also require a special mindset.
Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration and Happiness and Affection loss.
Secret Garden Bookstore (Whitehaven)
- Daily Income : $25
- Hours: 8.15 a.m. to 4 p.m.
- Age : Any
- Risks : Special
Working at Mrs. Bouchard quaint little boutique is a rather special experience - selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls - little Everette, proud Maria and the jovial Elsa.
Risks involve increased Willpower and heightened Escape risk if your slave's Anger is Upset or worse.
Walton's Smithery (Redhaven)
- Daily Income : $20
- Hours: 8 a.m. to 4 p.m.
- Age: Any
- Risks : None
- Max Willpower: Normal
- MC Background: Soldier Parents OR Border War Veteran. Job is locked forever if you chose neither during char creation.
Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition's sorter. You believe he's doing this just to be kind, and the task would probably not be very taxing for the girl in question.
There are no risks involved, other htan increased Exhaustion due to the mindless work down in Walton's cellar. Sitting next door to Bud Walton might not add to the pleasantness either.
Nika's clothing store (Westside)
- Daily Income : $30
- Hours: 8 a.m. to 4 p.m.
- Age: Any
- Risks : None
The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties.
There's a 15% daily chance that a girl will increase her Charisma while working at this location, as long as her Attribute is below 60.
There are no special risks involved - Nikolai doesn't treat his employees as slaves.
The Golden Dragon (Performer) (Crystal Hills)
- Daily Income : $110
- Hours: 8 a.m. to 4.30 p.m.
- Age: Any
- Risks : Low
- Beauty: 40+ (all slaves in the game meet this requirement)
- Charisma: 60+
- Dancing OR Performance: 70+
Working as a performer at the Golden Dragon is an honorable assignment, but it does require some form of class and training.
Work might include overtime - don't be too alarmed if your slave returns late sometimes.
There are no special risks involved other than a very small chance of increased Willpower.
WIP
The job between performer and maid is a placeholder in v0.8
- Daily Income : ?
- Hours: ?
- Age: ?
- Risks : ?
Maid Duty
- Daily Income : 2 Influence
- Hours: Special
- Age: Any
- Risks : None
Assigning a girl as a household maid will always keep her at home, accessible if you should require other services.
There are no special benefits other than additional opulence to your household's status, which means an increased influence yield of (+2) per day.
There are also no special risks involved other than what her Master might decide happens during breaks.
Garden Duty
- Daily Income : Special
- Hours: Special
- Age: Any
- Risks : None
Assigning a girl to garden duty boosts your Garden's income based on her Gardening skill. It's a full-time assignment, but she'll be accessible throughout the day if you should require other services.
Gardening 1-25: +0% income.
Gardening 26-50: +25% income.
Gardening 51-74: +50% income.
Gardening 75-129: +100% income.
Gardening 130: +200% income.
There's a daily 15% chance to increase the girl's Gardening skill with one point, up to a maximum of 80. Assigning her to the Administraiton and Domestic Program at the Academy can further boost her Gardening skill.
There are also no special risks involved other than what her Master might decide happens during breaks.
Study at Academy
You can pay (on a daily basis) to have your girls take classes at the academy during the day.
- Schedule: 9am-4pm
- Maximum Age : 25
Science and Hardware Class
- Stamina loss: -10
- Cost: 30$/day
- Science: 5% chance to increase
- Academics: 3% chance to increase
- Discipline: 3% chance to increase
- INTELLIGENCE: 2% chance to increase
- WILLPOWER: 1% chance to increase
- Influence: +2/day
A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everytrhing from natural history to advanced computers and Grid navigation.
History and Anthropology Class
- Stamina loss: -10
- Cost: 30$/day
- Academics: 8% chance to increase
- Science: 1% chance to increase
- Discipline: 2% chance to increase
- INTELLIGENCE: 4% chance to increase
- WILLPOWER: 0.5% chance to increase
- Influence: +2/day
A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance.
Administration and Domestic Art Class
- Stamina loss: -10
- Cost: 35$/day
- Domestic: 7% chance to increase
- Gardening: 2% chance to increase
- Discipline: 4% chance to increase
- INTELLIGENCE: 1% chance to increase
- Influence: +2/day
A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services.
Gymnastics and Performance Class
- Stamina loss: -25
- Cost: 40$/day
- Acrobatics: 8% chance to increase
- Dancing: 6% chance to increase
- Discipline: 8% chance to increase
- DEXTERITY: 3% chance to increase
- STRENGTH: 1% chance to increase
- Influence: +2/day
- Injury risk
- Risk (other)
A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists.
Teaching at Academy
After reaching a certain skill level in Science or Academics, your slaves can teach at Whitehaven Academy as either lecturers or professors.
- Schedule: 9am-4pm
- Minimum skill level : 40 (lecturer) 70 (professor)
Science Lecturer
- Income : $40
- Science : 1.0% chance to increase
- INTELLIGENCE : 2.0% chance to increase
- WILLPOWER : 3.0% chance to increase
- Stamina loss: 20%
- Age : Any
Academics Lecturer
- Income : $40
- Discipline : 1.0% chance to increase
- INTELLIGENCE : 2.0% chance to increase
- WILLPOWER : 4.0% chance to increase
- Stamina loss: 20%
- Age : Any
Science Professor
- Income : $110
- Influence : +4/day
- Discipline : 2.0% chance to increase
- INTELLIGENCE : 4.0% chance to increase
- WILLPOWER : 10.0% chance to increase
- Stamina loss: 30%
- Maximum Age : None
- Minimum Age : 21, or None @ influence >6000
Academics Professor
- Income : $90
- Influence : +4/day
- Discipline : 1.0% chance to increase
- INTELLIGENCE : 3.0% chance to increase
- WILLPOWER : 8.0% chance to increase
- Stamina loss: 20%
- Maximum Age : None
- Minimum Age : 21, or None @ influence >6000
Night-Time Assignments
Horse Riding
- Hours: 6 p.m. to 8 p.m.
- Base Discipline Gain: 5%/day chance (max 70).
- Base Happiness Gain: 10%/day chance.
- ?% chance for each of the physical stats to be increased.
You can apply [slave] to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise Happiness over time, and increase a slave's discipline and physical attributes.
Note: To change stable be at home and make a girl one of the 2 active slaves > Click on her > Events & Activities > Horse Riding.
Note: You currently cannot change stable, you can only withdraw a girl and then sign up for the other stable. This automatically sells her private horse if you bought one at a loss. A fully upgraded white stables horse costs you 5100$, and sells back for 2100$ if you withdraw the girl.
White Stables
- Daily Cost: 25$/day
- Extra Bonuses: +5 Discipline, +1/day Influence
- Upgrade: [Buy Horse] (900$): +10%p/day happiness, +5 discipline, +1/day influence.
- Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
- Upgrade: [Pure-Bred] (1500$): +10%p/day happiness, +5 discipline, +1/day influence. requires [Buy Horse]
- Upgrade: [Champion] (2500$): +25%p/day happiness, +5 discipline, +2/day influence. requires [Pure-Bred]
Muller's Barn
- Daily Cost: 5$/day
- Happiness: 10%/day
- Upgrade: [Buy Horse] (500$): +8%p/day happiness, +5 discipline
- Upgrade: [Upgrade Gear] (200$): +5%p/day happiness, +1/day influence. requires [Buy Horse]
- Upgrade: [Thoroughbred] (1000$): +17%p/day happiness, +5 discipline, +2/day influence. requires [Buy Horse]
Prostitution
as of v0.8 prostitution is temporarily disabled for an overhaul. It is scheduled to be re-added to the game at v0.8.1 when it is finished.
You can assign one girl to work at Redhaven Market as a prostitute.
- Maximum Age : Any
- Minimum Beauty-Score : -
- Minimum Obedience-Score : -
- Income : $50/day
- Risks : Loss of Happiness, increased oral wear.