Weapons: Difference between revisions
Added info on recoil |
added basic armor piercing info |
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Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available [[Combat System#Recoil and weapon speed|here]].<br><br><br> | Some weapons may also have recoil. Recoil reduces your chance to hit by a certain amount unless your ranged skill meets a certain threshold based on the severity of the recoil. More information is available [[Combat System#Recoil and weapon speed|here]].<br><br>Weapons with the armor piercing trait ignore 20-30% of the target's soak.<br> | ||
'''Steel Crossbow''' [[File:Crossbow.png|right|150px]] | '''Steel Crossbow''' [[File:Crossbow.png|right|150px]] | ||
Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25 | Uses Steel-Bolts <br> Damage +11 / +15 <br> Armor piercing = No <br> Recoil = Low <br> Shot-Cost = $1,25 |
Revision as of 00:26, 31 July 2022
Overview of available Weapons in MoR
Ranged |
Melee |
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Uses Steel-Bolts Uses 9mm Ammunition Uses 0.45 Ammunition Uses 0.30 Ammunition Uses 12mm Ammunition Uses 7.62mm Ammunition Uses MAG Projectile Ammunition Uses Plasma Energy Cells
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It's possible to fight unarmed, but not recommended. Fights in the Arena may be between unarmed opponents, but outside this controlled setting, try to avoid fights if unarmed. If you start a fight and recognize at the beginning that you are unarmed try to switch to a weapon with the little arrows - if you have none in your Inventory: Good Luck !
Damage +3 Damage +7 Damage +9 Damage +13 Damage +15 Damage +26 |