Mindmancer: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
=== Overview === | |||
The Mindmancer is a neuroactive nanite drug whose main purpose was to pacify violent convicts in newly established off-world colonies. | The Mindmancer is a neuroactive nanite drug whose main purpose was to pacify violent convicts in newly established off-world colonies. | ||
Revision as of 18:42, 19 May 2026
Overview
The Mindmancer is a neuroactive nanite drug whose main purpose was to pacify violent convicts in newly established off-world colonies.
It was banned in 2277, but a handful of vials survived and entered the black market.

Prevalence on Raana
The mindmancer formula has been successfully reverse-engineered in the laboratories up at The Mastersphere and its primary use today is to turn hot-headed females into docile sex slaves. It's extremely expensive, however, and seldom found outside the Mastersphere's reach.
Due to its banned nature, the player can only buy it at a few locations, and it costs reputation as well as money:
- the Transit Department ($30,000 + 6,000 Influence)
- Marston Avenue (Black guards)
- The Palace ($120,000 + 500 Influence)
How to administer
Inventory > Accessories > Apply Mindmancer.
Most NPCs won't want to receive the drug though, so unless they are slaves or convicts they may refuse it, unless their Affection is very high. Some may never be persuadable under any conditions though, including most Paragons.
Source:
Updated for game version: MoR 0.8.5(A11)
Links
Back to Drugs.