Resources: Difference between revisions

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*'''Cost:''' 1 Stamina point.
*'''Cost:''' 1 Stamina point.
*'''Skill:''' Science 25+.
*'''Skill:''' Science 25+.
====Scrap metal refinement====
*'''Time:''' 12 min/action.
*'''Yield:''' 5 scrap metal > 1 steel.
*'''Cost:''' 3 Stamina points.
*'''Skill:''' Science 35+.
====Gold refinement====
*'''Time:''' 18 min/action.
*'''Yield:''' 10 c-boards > 1 gold.
*'''Cost:''' 2 Stamina points.
*'''Skill:''' Science 35+.
====Scrap Merchandise====
*'''Time:''' 12 min/action.
*'''Yield:''' 2 merchandise > random yield.
*'''Cost:''' 1 Stamina point.
*'''Skill:''' Science 35+.

Revision as of 18:10, 10 April 2022

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment

Loom

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $500
  • Smithery

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Crafting (weapons & armors)
  • Required skill to use: Science (35+)
  • Cost: $3000
  • Refinement options

    Prepare meat

    • Time: 12 min/action.
    • Yield: 10 raw meat > 20 food rations.
    • Cost: 1 Stamina point.
    • Skill: None.

    Prepare skins

    • Time: 12 min/action.
    • Yield: 2 skins > 2 leather sheets.
    • Cost: 2 Stamina points.
    • Skill: Survival 35+.

    Cloth refinement

    • Time: 12 min/action.
    • Yield: 5 cloth > 1 textile.
    • Cost: 1 Stamina point.
    • Skill: Science 25+.

    Scrap metal refinement

    • Time: 12 min/action.
    • Yield: 5 scrap metal > 1 steel.
    • Cost: 3 Stamina points.
    • Skill: Science 35+.

    Gold refinement

    • Time: 18 min/action.
    • Yield: 10 c-boards > 1 gold.
    • Cost: 2 Stamina points.
    • Skill: Science 35+.

    Scrap Merchandise

    • Time: 12 min/action.
    • Yield: 2 merchandise > random yield.
    • Cost: 1 Stamina point.
    • Skill: Science 35+.