Difficulty settings: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 17: Line 17:
A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations.
A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations.


'''Other difficulty changes (Grimdark):'''
'''Difficulty changes (Grimdark):'''


* High-tier ammo and stimpacks are more scarce.
* High-tier ammo and stimpacks are more scarce.
Line 25: Line 25:
* Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5).
* Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5).
* Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies).
* Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies).
* Fighting while Tired or with 5 (or less) Stamina points now imposes a -10 chance penalty (per state) for all weapon types.

Latest revision as of 17:31, 16 December 2024

There are three types of difficulties in Masters of Raana.

Sandbox

A casual playthrough for those who want to experiment or just take it easy.

  • Adds a retainer (+$150/day).
  • +$10,000 starting money.
  • Easier skill rolls (+15 to all chance rolls).
  • No need to manage your MC's hygiene.
  • Enemies do less damage in combat.

Normal

No modifications. Standard MoR difficulty.

Grimdark

A realistic playthrough closer to what Ikaanos really feels like, adding an additional prerequisite to plan your finances, NPC assignments and combat situations.

Difficulty changes (Grimdark):

  • High-tier ammo and stimpacks are more scarce.
  • Decreased cash and Merchandise drops from enemies.
  • Increased armor costs.
  • You cannot assign "away" NPCs (vendors, academy, scavengers) as Followers between 8 am and 4 pm.
  • Melee combat costs Stamina points for the MC and NPCs (1 point per hit down to a minimum of 5).
  • Fighting during storms adds a -15 hit chance penalty for ranged weapons and a -10 damage modification for plasma rifles (also affect enemies).
  • Fighting while Tired or with 5 (or less) Stamina points now imposes a -10 chance penalty (per state) for all weapon types.