Resources: Difference between revisions

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m Corrected Prepare Skins yield from 2/12 mins to 10/12 mins.
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<li>Enables metal scrap refinement</li>
<li>Enables metal scrap refinement</li>
<li>Enables c-board extraction</li>
<li>Enables [[c-board]] extraction</li>
<li>Enables crafting: weapons & armors</li>
<li>Enables crafting: weapons & armors</li>
<li>'''Required skill to use:''' Science (35+)</li>
<li>'''Required skill to use:''' Science (35+)</li>
Line 23: Line 23:
====Prepare meat====
====Prepare meat====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 10 raw meat > 20 food rations
*'''Yield:''' 10 raw [[meat]] > 20 food [[rations]]
*'''Cost:''' 1 Stamina point
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Skill:''' None
*'''Module:''' None
*'''Module:''' None
Line 30: Line 30:
====Prepare skins====
====Prepare skins====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 10 skins > 10 leather sheets
*'''Yield:''' 10 [[skins]] > 10 [[leather]] sheets
*'''Cost:''' 2 Stamina points
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+
*'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+
*'''Module:''' None
*'''Module:''' None
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====Cloth refinement====
====Cloth refinement====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 5 cloth > 1 textile
*'''Yield:''' 5 [[cloth]] > 1 [[textile]]
*'''Cost:''' 1 Stamina point
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' Artisan 25+
*'''Skill:''' [[The Player#Artisan|Artisan]] 25+
*'''Module:''' Loom
*'''Module:''' [[Loom]]


====Scrap metal refinement====
====Scrap metal refinement====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 5 scrap metal > 1 steel
*'''Yield:''' 5 [[scrap metal]] > 1 [[steel]]
*'''Cost:''' 3 Stamina points
*'''Cost:''' 3 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' Blacksmith 30+
*'''Skill:''' [[The Player#Blacksmithing|Blacksmith]] 30+
*'''Module:''' Smithery
*'''Module:''' Smithery


====Gold refinement====
====Gold refinement====
*'''Time:''' 18 min/action
*'''Time:''' 18 min/action
*'''Yield:''' 10 c-boards > 1 gold
*'''Yield:''' 10 [[c-boards]] > 1 [[gold]]
*'''Cost:''' 2 Stamina points
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' Science 35+
*'''Skill:''' [[The Player#Science|Science]] 35+
*'''Module:''' Smithery
*'''Module:''' [[Smithery]]


====Scrap Merchandise====
====Scrap Merchandise====
*'''Time:''' 12 min/action
*'''Time:''' 12 min/action
*'''Yield:''' 2 merchandise > 1 random yield*
*'''Yield:''' 2 [[merchandise]] > '''random yield''' (see below)*
*'''Cost:''' 1 Stamina point
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Skill:''' None
*'''Module:''' None
*'''Module:''' None
<nowiki>*</nowiki> Random yield = scrap metal, cloth, fasteners or C-boards, durasteel... in order of diminishing likeliness.
<nowiki>*</nowiki> '''Random yield''' = 1 to 6 of the following, in order of diminishing likelihood: [[scrap metal]], [[cloth]], [[fasteners]], [[C-boards]], [[gold]], [[durasteel]].

Latest revision as of 23:57, 26 May 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment

Loom

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $900
  • Smithery

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Enables crafting: weapons & armors
  • Required skill to use: Science (35+)
  • Cost: $3,500
  • Refinement options

    Prepare meat

    Prepare skins

    Cloth refinement

    Scrap metal refinement

    Gold refinement

    Scrap Merchandise

    * Random yield = 1 to 6 of the following, in order of diminishing likelihood: scrap metal, cloth, fasteners, C-boards, gold, durasteel.