Modules: Difference between revisions
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* Enables: [[textile]] production | * Enables: [[textile]] production | ||
* Enables: Crafting (clothes) | * Enables: Crafting (clothes) | ||
* Required skill: [[Artisan]] | * Required skill: [[The Player#Artisan|Artisan]] | ||
* Cost to buy: $900 | * Cost to buy: $900 | ||
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* Enables: Crafting (weapons & armor) | * Enables: Crafting (weapons & armor) | ||
* Enables: Crafting (ammunition) | * Enables: Crafting (ammunition) | ||
* Required skill: [[Blacksmithing]] | * Required skill: [[The Player#Blacksmithing|Blacksmithing]] | ||
* Cost to buy & install: $3,500 | * Cost to buy & install: $3,500 | ||
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=== Nanite Tubes === | === Nanite Tubes === | ||
[[Nanites]], amongst other things, can be used for crafting [[tendstims]] and ' | [[Nanites]], amongst other things, can be used for crafting [[tendstims]] and [[Doctor's Kit|doctor's kits]] in your home-based lab (above), or in constructed [[Workshop|Workshops]]. | ||
* An active nanite tube grows 2-15 nanites per day | * An active nanite tube grows 2-15 nanites per day | ||
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The MIGA-5 modular portable fusion reactor, also known as "''the casket''", is a pre-[[The Severance|severance]] artifact delivering an astonishing 1.02 TWh power output. Only a handful of these machines remain in [[Ikaanos]] today. A household with its own power supply enjoys a great deal of admiration and doesn’t need heat and electricity from outside sources. | The MIGA-5 modular portable fusion reactor, also known as "''the casket''", is a pre-[[The Severance|severance]] artifact delivering an astonishing 1.02 TWh power output. Only a handful of these machines remain in [[Ikaanos]] today. A household with its own power supply enjoys a great deal of admiration and doesn’t need heat and electricity from outside sources. | ||
Acquiring a | Acquiring a fusion reactor requires contacts within the [[Transit Department]]. You need at least 50,000 [[Influence]] to get your hands on one, and the purchase itself costs 10,000 [[Influence|Influence points]]. | ||
* +25 Influence/day | * +25 Influence/day |
Latest revision as of 18:39, 7 June 2024
A variety of items can be installed to improve the capabilities of your household.
Loom
A simple loom for making textiles. Requires some knowledge to use, and use speeds up with practice.
- Enables: cloth refinement
- Enables: textile production
- Enables: Crafting (clothes)
- Required skill: Artisan
- Cost to buy: $900
Smithery
All the tools required to manufacture and repair metal goods, including anvil, forge, blowtorch, workbench, oil, quenching bath, tools and heat-protective clothing. A lot of gear, and some impossible to use safely or at all without adequate knowledge, and productivity improving with practice.
- Enables: scrap refinement
- Enables: c-board extraction
- Enables: Crafting (weapons & armor)
- Enables: Crafting (ammunition)
- Required skill: Blacksmithing
- Cost to buy & install: $3,500
Food Silo
A dry, cool and near-airtight room designed to minimize wastage of stored food from mold and tiny insectoid pests.
- Increases household food storage capacity to 7,500 Rations. Without a food silo, your stored food will deplete 1-6 R/day from spoilage if above 1,500 R.
- Required skill: none
- Cost to build: $1,800
Potted Plants
About a dozen potted plants, including tomatoes, EzGrow protein cucumbers, sweet lupini and the domestic haal-slope bush. These particular species chosen for their food production capability not appearance though, and placed where they can grow fruit best, rather than being primarily used to improve the ambience of your home.
Laboratory
A small laboratory including with a wide range of items and reagents, including protective gear and ventilation. Allows cost-effective creation of a range of items from home. Some of the equipment and potential products would have been familiar to scientists hundreds of years ago on Earth, others are more recent and would be quite inexplicable to your ancestors.
- Enables: Crafting (medicine equipment)
- Enables: Crafting (advanced items)
- Enables: gunpowder processing
- Required skill: Special
- Cost to buy & install: $5,000
Nanite Tubes
Nanites, amongst other things, can be used for crafting tendstims and doctor's kits in your home-based lab (above), or in constructed Workshops.
- An active nanite tube grows 2-15 nanites per day
- Required skill: none
- Cost to buy & install: $7,500
Fusion Reactor (M5)
The MIGA-5 modular portable fusion reactor, also known as "the casket", is a pre-severance artifact delivering an astonishing 1.02 TWh power output. Only a handful of these machines remain in Ikaanos today. A household with its own power supply enjoys a great deal of admiration and doesn’t need heat and electricity from outside sources.
Acquiring a fusion reactor requires contacts within the Transit Department. You need at least 50,000 Influence to get your hands on one, and the purchase itself costs 10,000 Influence points.
- +25 Influence/day
- A permanently active Household Heating effect (+1 Contentment/day)
- No extra Maintenance costs for processing steel and c-boards at Workshops
- Workshop Production efficiency increased by 15%
- Required skill: none
- Cost to buy & install: $350,000
Tech Module
Basic set of simple radio equipment and a few extension cables, lacking access to "The Grid".
- Home hacking disabled
- FLASH storage: 0kb
- Processing unit: none
- System: none
- Required skill: none
- Cost to buy & install: $2,000
ENSYS Unit
An ENSYS unit (short for "Entertainment System") consists of a massive 32" X-LED display and a console box with 312 built-in games. The box supports up to four players. Among classics such as Space Ball, a player can also find The Road Crusher, Simulated Cities 3000, Fightmania and Tullgarn's Shooter.
- Enables Gaming Sessions and TV nights with your slaves, other staff, friends, and contacts (under: Actions & Events > Arrange Events > Chill > )
- Required skill: none
- Cost to buy: $3,250