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This is a simple, logical, step by step guide to help you navigate the game as easily as possible.  
This is a simple, logical, step by step guide to help you navigate the game as easily as possible. All information updated to 0.8.2


  Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn't meant to be the only, but simply the easiest way in my experience.  
  Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn't meant to be the only, but simply the easiest way in my experience.  
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==The Goal==
==The Goal==


Idea here is to build a powerful all rounder that can play any way you want, will get rich fast and can accomplish, even master, almost every task. This way you can experience as much content as possible and your game will never get repetitive. One day you can go and bash some raider skull, another you might work in your lab or sit through a lecture at the Academy.  
Idea here is to build a powerful all-rounder that can play any way you want, will get rich fast and can accomplish, even master, almost every task. This way you can experience as much content as possible and your game will never get repetitive. One day you can go and bash some raider skull, another you might work in your lab or sit through a lecture at the Academy.  


==Character creation==
==Character creation==
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===The importance of Intelligence===
===The importance of Intelligence===


'''Intelligence''' is by far your most important stat. Physical attributes like '''Strength''' can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and books. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high '''Intelligence''' (70 seems to be the safe point and it's required for Daria's Gift). Thusly, whenever '''Intelligence''' can be increased, it should be.
'''Intelligence''' is by far your most important stat. Physical attributes like '''Strength''' can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and [[books]]. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high '''Intelligence''' (70 seems to be the safe point and it's required for Daria's Gift). Thusly, whenever '''Intelligence''' can be increased, it should be.


===The importance of "Bondage"===
===The importance of "Bondage"===


'''Bondage''' is <u>THE</u> most important skill in terms of slave training. The game does not tell you just how important '''Bondage''' is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebeca.  
'''Bondage''' is <u>THE</u> most important skill in terms of slave training. The game does not tell you just how important '''Bondage''' is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebecca.  


===The difference between Charm and Manipulation===
===The difference between Charm and Manipulation===


Another mechanic you need to be aware of is how these two are utilized. Generally speaking, '''Charm''' affects positive interactions, such as compliments, while '''Manipulation''' affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for '''Charm''', while a cruel one relies on '''Manipulation'''. It's a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, '''Charm''' is a better option because it's less easily increased.
Generally speaking, '''Charm''' affects positive interactions, such as compliments, while '''Manipulation''' affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for '''Charm''', while a cruel one relies on '''Manipulation'''. It's a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, '''Charm''' is a better option because it's less easily increased.
So with that knowledge, here is the recommended build:


So with that knowledge, here is the recommended build:
== The recommended build: ==


===Background===
===Background===
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===A thing from my past===
===A thing from my past===


- As of version 0.8.1.4, choosing "I've been a troublemaker" is suggested due to the substantial increase in '''Gambling'''.   
Mostly Inconsequential, since most quests are still WIP. I recommend not picking something that would lower your influence.   


===Special Traits - Serpens' pick===
===Special Traits - Serpens' pick===
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- '''ATTRACTIVE/HEALING IMPLANT'''
- '''ATTRACTIVE/HEALING IMPLANT'''


We want both '''Brainy''' and '''Gambler''' mainly for the increases in '''Intelligence.''' As of version 0.8.1.4, '''Gambling''' has become significantly more lucrative than it was before, so the substantial bonus to this skill also considerable. Taking '''Healing Implant''' here will save you $12000 and help with stamina regeneration early on, however, '''Attractive''' is long term the better option unless you're not looking to have positive interactions with your slaves.
We want both '''Brainy''' and '''Gambler''' mainly for the increases in '''Intelligence.''' Other bonuses are minor. Taking '''Healing Implant''' here will save you $12000 and help with stamina regeneration early on, however, '''Attractive''' is long term the better option unless you're not looking to have positive interactions with your slaves.


===Body type===
===Body type===
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Massive Size recommended. Your '''Bondage''' sessions will be extremely effective, making it easier to tame your slaves.
Massive Size recommended. Your '''Bondage''' sessions will be extremely effective, making it easier to tame your slaves.


===Abnormal===
===Cum load===


Abnormal recommended. Same reason as above.
Abnormal recommended. Same reason as above.

Latest revision as of 17:16, 27 March 2024

This is a simple, logical, step by step guide to help you navigate the game as easily as possible. All information updated to 0.8.2

Disclaimer: By its very nature, Masters of Raana offers many different ways to play. This isn't meant to be the only, but simply the easiest way in my experience. 


The Goal

Idea here is to build a powerful all-rounder that can play any way you want, will get rich fast and can accomplish, even master, almost every task. This way you can experience as much content as possible and your game will never get repetitive. One day you can go and bash some raider skull, another you might work in your lab or sit through a lecture at the Academy.

Character creation

Before getting into the specific choices and why, I'll clarify some things that may not be obvious while reading the character creation screen.

The importance of Intelligence

Intelligence is by far your most important stat. Physical attributes like Strength can be trained as many times as you want. Mental attributes can currently only be increased via special events, courses and books. Books and courses can only be respectively read or taken once. If you fail to extract the maximum possible information out of them, those points are forever lost to you. In order to extract the maximum gain from books and courses however, you need high Intelligence (70 seems to be the safe point and it's required for Daria's Gift). Thusly, whenever Intelligence can be increased, it should be.

The importance of "Bondage"

Bondage is THE most important skill in terms of slave training. The game does not tell you just how important Bondage is. If you expect your slaves to learn obedience, they need to learn to be sexually submissive. This goes doubly when it comes to difficult slaves like Aria and Rebecca.

The difference between Charm and Manipulation

Generally speaking, Charm affects positive interactions, such as compliments, while Manipulation affects negative interactions, such as humiliating or deceiving the girls. This means that a benevolent master will have far more use for Charm, while a cruel one relies on Manipulation. It's a good idea to picture who you want to be from the beginning, however, keep in mind that unless you want to go full evil, Charm is a better option because it's less easily increased.

The recommended build:

Background

Full scientist background (scientist parents and embraced their profession).

The reason why is the increased Intelligence. Bonuses granted by your background are otherwise fairly minor and all origins are flawed in some way or another.

A thing from my past

Mostly Inconsequential, since most quests are still WIP. I recommend not picking something that would lower your influence.

Special Traits - Serpens' pick

- BRAINY

- GAMBLER

- ATTRACTIVE/HEALING IMPLANT

We want both Brainy and Gambler mainly for the increases in Intelligence. Other bonuses are minor. Taking Healing Implant here will save you $12000 and help with stamina regeneration early on, however, Attractive is long term the better option unless you're not looking to have positive interactions with your slaves.

Body type

Mostly Inconsequential. Pick whatever you like.

Penis size

Massive Size recommended. Your Bondage sessions will be extremely effective, making it easier to tame your slaves.

Cum load

Abnormal recommended. Same reason as above.

Sexual focus - Serpens' pick

- MASTER OF THE ROPES.

- MASTER OF THE WHIP/ TRUE LOVE/ FRIGHTENING


Master of the Ropes is a must for its massive increase to Bondage. The second attribute is not as clear of a choice. True Love provides a substantial increase in Charm and it's my preferred choice, again, because Charm isn't easily raised. Evil characters don't need the increase in Charm and will prefer Frightening instead. While Flagellation isn't nearly as important as Bondage, it allows to raise corruption extremely quickly (which is a good thing) and virtually all characters can profit from it if used effectively, so Master of the Whip is a good alternative to the previous two.

Character age

Mostly inconsequential. Pick whatever you want.

Summary

When creating our character we want to avoid wasting our choices on attributes and skills we can easily and infinitely raise, like Strength or Ranged combat. What we want to do instead is raise our potential, specially through high Intelligence.

Charm is particularly important and should be raised when possible because the chances to raise it once our character is done are limited. Unless you don't intend to have any positive interactions, in which case raise Manipulation instead.

Bondage is the most important sexual skill, and should be prioritized.