Resources: Difference between revisions

From MoR-Wiki
Jump to navigation Jump to search
AlexD (talk | contribs)
m added links
 
(23 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.
Resource management is a big part of the [[Crafting Engine|crafting engine]] in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare [[materials]] and craft [[weapons]], [[armors]], [[tendstims]] and other valuable items.


==Equipment==
==Equipment==
Line 5: Line 5:
===Loom===
===Loom===


<li>'''Enables cloth refinement'''</li>
<li>Enables cloth refinement</li><li>Enables textile production
<li>'''Enables textile production'''</li>
</li>
<li>'''Need to craft: Clothes'''</li>
<li>Need to craft: Clothes</li>
<li>'''Required skill to use:''' Science (25+)</li>
<li>'''Required skill to use:''' Science (25+)</li>
<li>'''Cost:''' $500</li>
<li>'''Cost:''' $900</li>


===Smithery===
===Smithery===


<li>'''Enables metal scrap refinement'''</li>
<li>Enables metal scrap refinement</li>
<li>'''Enables c-board extraction'''</li>
<li>Enables [[c-board]] extraction</li>
<li>'''Crafting (weapons & armors)'''</li>
<li>Enables crafting: weapons & armors</li>
<li>'''Required skill to use:''' Science (35+)</li>
<li>'''Required skill to use:''' Science (35+)</li>
'''Cost:''' $3000</li>
<li>'''Cost:''' $3,500</li>
 
==Refinement options==
 
====Prepare meat====
*'''Time:''' 12 min/action
*'''Yield:''' 10 raw [[meat]] > 20 food [[rations]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Module:''' None
 
====Prepare skins====
*'''Time:''' 12 min/action
*'''Yield:''' 10 [[skins]] > 10 [[leather]] sheets
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[Skills (NPCs)#Survival|Survival]] 35+
*'''Module:''' None
 
====Cloth refinement====
*'''Time:''' 12 min/action
*'''Yield:''' 5 [[cloth]] > 1 [[textile]]
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' [[The Player#Artisan|Artisan]] 25+
*'''Module:''' [[Loom]]
 
====Scrap metal refinement====
*'''Time:''' 12 min/action
*'''Yield:''' 5 [[scrap metal]] > 1 [[steel]]
*'''Cost:''' 3 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[The Player#Blacksmithing|Blacksmith]] 30+
*'''Module:''' Smithery
 
====Gold refinement====
*'''Time:''' 18 min/action
*'''Yield:''' 10 [[c-boards]] > 1 [[gold]]
*'''Cost:''' 2 [[The Player#Stamina, and Stamina Points|Stamina points]]
*'''Skill:''' [[The Player#Science|Science]] 35+
*'''Module:''' [[Smithery]]
 
====Scrap Merchandise====
*'''Time:''' 12 min/action
*'''Yield:''' 2 [[merchandise]] > '''random yield''' (see below)*
*'''Cost:''' 1 [[The Player#Stamina, and Stamina Points|Stamina point]]
*'''Skill:''' None
*'''Module:''' None
<nowiki>*</nowiki> '''Random yield''' = 1 to 6 of the following, in order of diminishing likelihood: [[scrap metal]], [[cloth]], [[fasteners]], [[C-boards]], [[gold]], [[durasteel]].

Latest revision as of 23:57, 26 May 2024

Resource management is a big part of the crafting engine in Masters of Raana. By refining loot, yields from hunting or extracted materials from mines or other locations, you're able to prepare materials and craft weapons, armors, tendstims and other valuable items.

Equipment

Loom

  • Enables cloth refinement
  • Enables textile production
  • Need to craft: Clothes
  • Required skill to use: Science (25+)
  • Cost: $900
  • Smithery

  • Enables metal scrap refinement
  • Enables c-board extraction
  • Enables crafting: weapons & armors
  • Required skill to use: Science (35+)
  • Cost: $3,500
  • Refinement options

    Prepare meat

    Prepare skins

    Cloth refinement

    Scrap metal refinement

    Gold refinement

    Scrap Merchandise

    * Random yield = 1 to 6 of the following, in order of diminishing likelihood: scrap metal, cloth, fasteners, C-boards, gold, durasteel.