States (NPCs): Difference between revisions

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Removed expensive trinkets
 
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NPCs have a range of States which are tracked. The distinction between these and Attributes may seem fuzzy in some cases. However states all start at 0, theoretically... (Devotion will usually have reached a figure significantly above this when you meet NPCs). Some will have a slowly changing baseline (e.g. Respect, Corruption), whereas others will keep a zero baseline (e.g. Pain). Some may show short-term, maybe large, fluctuations from this baseline, before always eventually (Arousal) or conditionally (Stress, Fear) returning to it.  
In addition to being defined by their [[Attributes (NPCs)|'''Attributes''']], [[Traits (NPCs)|'''Traits''']] and '''[[Skills (NPCs)|Skills]]''', NPCs have a range of '''States''' which are tracked. The distinction between these and Attributes may seem fuzzy in some cases. However states all start at 0, theoretically... (Devotion will usually have reached a figure significantly above this when you meet NPCs). Some will have a slowly changing baseline (e.g. Respect, Corruption), whereas others will keep a zero baseline (e.g. Pain). Some may show short-term, maybe large, fluctuations from this baseline, before always eventually (Arousal) or conditionally (Stress, Fear) returning to it.  


Some of these States are shown on the Stats & Traits sheet, some are shown on the Interact sheet, some are shown when you are having Sexual Interactions, some may only be shown under certain conditions.  
Some of these States are shown on the Stats & Traits sheet, some are shown on the Interact sheet, some are shown when you are having Sexual Interactions, some may only be shown under certain conditions.  
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* If you Pray (or Meditate, if you are Atheist) in your [[The Shrine|Shrine]], each Follower has a good chance of increasing their Devotion by 1 point if they are the same Religion as you.
* If you Pray (or Meditate, if you are Atheist) in your [[The Shrine|Shrine]], each Follower has a good chance of increasing their Devotion by 1 point if they are the same Religion as you.
* If you Lecture (= preach) on the topic of Devotion in your [[The Shrine|Shrine]], each Follower has a reasonable chance of increasing their Devotion by 1 point if they are of the same Religion as you.   
* If you Lecture (= preach) on the topic of Devotion in your [[The Shrine|Shrine]], each Follower has a reasonable chance of increasing their Devotion by 1 point if they are of the same Religion as you.   
*If an NPC's faith is 30+ and is the same as the MC's, they have a small chance every day to increase their Devotion, through access to the MC's Shrine, as long as the shrine isn't locked. This chance is 0% to 8% depending on how upgraded the Shrine is: +2% for each of the three Symbol upgrades, and +1% for each of the two Hall upgrades. (See "Devotion Chance" at bottom of the Shrine's details page).  
*If an NPC's Devotion is 30+ and they are of the same Religion as the MC, they have a small chance every day to increase their Devotion, through access to the MC's Shrine, as long as the Shrine isn't locked. This chance is 0% to 8% depending on how upgraded the Shrine is: +2% for each of the three Symbol upgrades, and +1% for each of the two Hall upgrades. (See "Devotion Chance" at bottom of the Shrine's details page).


=== How to decrease Devotion ===
=== How to decrease Devotion ===
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'''Decrease anger'''
'''Decrease anger'''
*By providing an impressive [[Allowances|Allowance]].
*By providing an impressive [[Allowances|Allowance]].
*By offering expensive [[trinkets]] (25% chance).


== Arousal ==
== Arousal ==

Latest revision as of 12:52, 15 November 2024

In addition to being defined by their Attributes, Traits and Skills, NPCs have a range of States which are tracked. The distinction between these and Attributes may seem fuzzy in some cases. However states all start at 0, theoretically... (Devotion will usually have reached a figure significantly above this when you meet NPCs). Some will have a slowly changing baseline (e.g. Respect, Corruption), whereas others will keep a zero baseline (e.g. Pain). Some may show short-term, maybe large, fluctuations from this baseline, before always eventually (Arousal) or conditionally (Stress, Fear) returning to it.

Some of these States are shown on the Stats & Traits sheet, some are shown on the Interact sheet, some are shown when you are having Sexual Interactions, some may only be shown under certain conditions.

Fear

The Fear attribute tells how much an NPC fears his or her master/employer. It's often generated after being abused and/or subjected to his cruelty in different ways. Fear will make a low status NPC (servants and slaves) much easier to persuade into sexual acts.

Keeping a high Fear value also has a chance to increase and NPC's Discipline (cap: 80).

Playing the Fear route will in most cases destroy an NPC's Affection and genuine interest in her master - but it's an effective way of building a docile and hard-working combat/factory crew.

You can read more about Fear here.

Defiance

Slaves and servants collect Defiance through various actions of insubordination - mostly by acting out against their master (The MC) in manners that aren't appropriate. A high and unchecked Defiance will fester in your household, causing unwanted Willpower increases among all other NPCs, bad job performances and eventually Influence loss.

You can read more about Defiance here.

Stress

Respect

Respect is a hard-earned value which determines whether your servants see you as a worthy leader or just as the person who happens to be hiring or owning them. It is most readily increased in NPCs if they are with you in a fight in which you successfully defeat enemies. Successfully managing certain dangerous events might also increase Respect. As can just talking with NPCs.

Certain rare events might lower Respect, but it's a stable value that doesn't naturally change over time.

Respect boosts all Domination and Charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command (even if they don't like it) if their Respect for you is high.

How to increase Respect

  • Through combat encounters, per battle won. 100% chance of +1, up to a value of 20, then 7% chance of +1, up to a cap of 50.
  • Through certain domestic events, including talking to an NPC and asking them how they are. This can produce a variety of effects, one of them being increasing their respect for you by 1 point (smallish chance).
  • Through certain quest events tied to a specific NPC.

Corruption

A person's Corruption value (not to be confused with Ikaanos' societal Corruption value, and your Household Corruption value) displays how inclined they are toward depravity, humiliation and various forms of kinky sex. A high Corruption value also makes someone associate pain with pleasure, especially during sexual acts or during punishment sessions.

Read more about Corruption HERE.

Devotion

This measures how seriously a person takes their Religion. Effects differ according to the Religion, and detailed under each here.

How to increase Devotion

  • If you Stargaze with an NPC (on a clear night, Interact > Events & Activities > Stargaze), if they are Atheist, this has a reasonable chance of increasing their devotion to Atheism.
  • If you Pray (or Meditate, if you are Atheist) in your Shrine, each Follower has a good chance of increasing their Devotion by 1 point if they are the same Religion as you.
  • If you Lecture (= preach) on the topic of Devotion in your Shrine, each Follower has a reasonable chance of increasing their Devotion by 1 point if they are of the same Religion as you.
  • If an NPC's Devotion is 30+ and they are of the same Religion as the MC, they have a small chance every day to increase their Devotion, through access to the MC's Shrine, as long as the Shrine isn't locked. This chance is 0% to 8% depending on how upgraded the Shrine is: +2% for each of the three Symbol upgrades, and +1% for each of the two Hall upgrades. (See "Devotion Chance" at bottom of the Shrine's details page).

How to decrease Devotion

  • If you Lecture (= preach) on the topic of Devotion in your Shrine, each Follower has a reasonable chance of decreasing their Devotion by 1 point if they are of a different Religion to you.

Humiliation

Pain

A measure of how much physical pain the person is experiencing. They person may or may not be enjoying this, depending on the context and whether they like BDSM, spanking etc. But even if so, it's generally best to keep things to carefully controlled levels.

Anger

Anger is a hidden Attribute that negatively affects all undertakings with an NPC. It makes him or her unwilling, grumpy, lacking in respect and effectiveness, and more prone to escape attempts or quitting.

Anger increases when you behave badly toward an NPC that is not broken or devoted.

Decrease anger

Arousal

This figure goes up from zero if you sexually stimulate someone, or if they relax in your presence whilst having a Shower or Massage with you. The higher the figure, the more likely a person is to agree to increased sexual interaction. Under the right circumstances, a value above 10 will result in an orgasm, but the figure can go above 20 if the circumstances aren't right for that (e.g. in absence of genital stimulation). The figure will drop back down to near zero after an orgasm. The figure is also decreased by anything happening to the person that they find unpleasant or distracting. And it decreases naturally with time (over a few hours). E.g. if you spank someone in an erotic context, and they find such play enjoyable, and you do a good job, it will increase - but in a context the person doesn't find erotic, or if they don't enjoy BDSM, or if you botch the attempt, it will decrease. (Note: pain can be good or bad depending on context and the person's preferences.)

Hunger

Intoxication

Hygiene

You will see this figure when you interact with an NPC. They will automatically wash themselves daily. The members of your household are a generally clean bunch - that is, unless household Disrepair, Depravity or Corruption are considerable. NPCs may be dirtier after coming back from hours spent Hunting or Scavenging. They will be dirtier after having had sex. It has few game effects; the MC is rarely bothered by the hygiene of his staff.